I'm trying to load a png file, but I don't know why it doesn't work, because I already checked the file path and used TexturePacker for making the texture atlas. The other images in the same path work just fine. Any help will be appreciated.
SpriteBatch batch;
Texture img, img2, img4;
private Player player, player2;
private Texture start, continued;
TextureRegion my, my2, my3;
TextureRegionDrawable myt, myt2, myt3;
Button button, button2;
Stage stage, stage2;
String fonte, starte, opcoes;
BitmapFont yesa, funciona;
Image ima;
Texture img3;
Sprite spider;
TextureAtlas textatlas;
FileHandle f;
public void create(){
Stage stage = new Stage();
OrthographicCamera camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
batch = new SpriteBatch();
textatlas = new TextureAtlas("TA/Agorafunfa.png");
TextureAtlas.AtlasRegion a = textatlas.findRegion("spider");
spider = new Sprite(a);
//player2 = new Player("spider.png", Info.WIDTH / 2, Info.HEIGHT / 2);
player = new Player("playerr.png", Info.WIDTH / 2, Info.HEIGHT / 2);
img = new Texture("Captura.PNG");
myt = new TextureRegionDrawable(my);
yesa = new BitmapFont(Gdx.files.internal("yesa.fnt"));
fonte = "Escape Planet";
img2 = new Texture("comeca.png");
img4 = new Texture("comeca.png");
img3 = new Texture("saturno.png");
ima = new Image(img3);
myt2 = new TextureRegionDrawable(my2);
funciona = new BitmapFont(Gdx.files.internal("yesa.fnt"));
starte = "Começar";
myt3 = new TextureRegionDrawable(my3);
opcoes = "Opções";
TextureRegion tx = new TextureRegion(img2);
Drawable dr = new TextureRegionDrawable(tx);
}
The following error occurs:
Exception in thread "LWJGL Application"
com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file:
TA/Agorafunfa.png
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>
(TextureAtlas.java:187)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>
(TextureAtlas.java:211)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop
(LwjglApplication.java:149)
at
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run
(LwjglApplication.java:126)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Invalid line:
at
com.badlogic.gdx.graphics.g2d.TextureAtlas.readTuple(TextureAtlas.java:443)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>
(TextureAtlas.java:115)... 7 more
After creating a Texture atlas you should get 2 files: .png
image and atlas file with same name and extension like .atlas
or .pack
.
So you should use this file.
Probably:
textatlas = new TextureAtlas("TA/Agorafunfa.atlas"); // Or Agorafunfa.pack or simillar
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