简体   繁体   中英

Different value after setValue

i am new in java. I have one project for school - it's creating 2048 game. We have template which created by my lector and it's based on Greenfoot.

EDIT: another thing I noticed:

       fields[x][y].setValue(10);
        System.out.println("x1"+fields[x][y].getIntValue());
       fields[x-1][y].setValue(newValue);
        System.out.println("x1"+fields[x][y].getIntValue());

I am changing field in x position to 10, after this I print the value of field in x position and it's 10, then I set value of field in position x-1 which is 2, then I print field in position x and the value is 2 and not 10. Why?

There is function for set value of current field, but after setting new value, program is returning different value.

Here I tried to get string and int value (don't know where the problem could be, so I tried this - didn't help):

package cz.mendelu.pjj.game2048.greenfoot;

import greenfoot.Actor;
import greenfoot.GreenfootImage;
import greenfoot.World;

import java.awt.*;

public class FieldActor extends Actor {

    private static final float ONE = Game2048World.SIZE * Game2048World.SIZE;
    private static final Font FONT = new Font(Font.MONOSPACED, Font.BOLD, 64);
    private static final int MARGIN = 5;
    private static String number = "";
    private static int sentValue = 0;

    public void setValue(int value) {
        GreenfootImage image = new GreenfootImage(Game2048World.CELL, Game2048World.CELL);

        sentValue = value;

        // Calculate nice color for background
        Color color = Color.LIGHT_GRAY;
        if (value > 1) {
            float base = Integer.SIZE - Integer.numberOfLeadingZeros(value);
            float c = base / ONE;
            color = new Color(1f - c, 1f, c);
        }

        // Draw background rectangle
        image.setColor(color);
        image.fillRect(MARGIN, MARGIN, Game2048World.CELL - (MARGIN * 2), Game2048World.CELL - (MARGIN * 2));

        // If not 0 draw Number
        if (value != 0) {
            image.setColor(Color.BLACK);
            number = Integer.toString(value);
            image.setFont(FONT);
            int x = Game2048World.CELL / 2 - (number.length() * 19);
            int y = Game2048World.CELL / 2 + 26;
            image.drawString(number, x, y);
        }
        setImage(image);
    }

    public String getValue() {
        return number;
    }

    public int getIntValue() {
        return sentValue;
    }

}

In this class I am trying to change the value of the current field:

    package cz.mendelu.pjj.game2048;


import cz.mendelu.pjj.game2048.greenfoot.FieldActor;

public class Game2048 {

    public Game2048(int size) {

    }

    public int get(int x, int y, FieldActor[][] fields) {

        return 1;

    }

    public void addNewNumber() {
        System.out.println("addNewNumber");

        // Pokud číslo nejde pridat čísla (všechna pole jsou plná), pak vyvolejte kontrolovanou výjimku AddNewNumberException.
    }


    public boolean moveLeft(FieldActor[][] fields) {
        System.out.println("moveLeft");
        int x = 1;
        int y = 1;
        FieldActor currentField = fields[x][y];
        FieldActor previousField = fields[x-1][y];

        if (currentField.getValue() == previousField.getValue()) {
            System.out.println("true  condition: ");
            System.out.println("current field: "+currentField.getIntValue());
            System.out.println("previous field: "+previousField.getIntValue());

            int valueOfCurrent = currentField.getIntValue();
            int valueOfPrevious = previousField.getIntValue();
            int newValue = valueOfCurrent+valueOfPrevious;

            previousField.setValue(newValue);
            currentField.setValue(0);
            System.out.println("after setValue: ");
            System.out.println("current field: "+currentField.getIntValue());
            System.out.println("ValueOfCurrent "+valueOfCurrent);
            System.out.println("previous field: "+previousField.getIntValue());
            System.out.println("newValue "+newValue);
            System.out.println("previous field: "+previousField.getIntValue());
            System.out.println("valueOfPrevious "+valueOfPrevious);
            System.out.println("string value "+previousField.getValue());
        } else {
            System.out.println("false  condition: ");
        }

        return false;
    }

    public boolean moveRight() {
        System.out.println("moveRight");
        return false;
    }

    public boolean moveUp() {
        System.out.println("moveUp");
        return false;
    }

    public boolean moveDown() {
        System.out.println("moveDown");
        return false;
    }
}

Printed values:

currentField.setValue(0); moveLeft true condition: current field: 1 previous field: 1 after setValue: current field: 0 ValueOfCurrent 1 previous field: 0 newValue 2 previous field: 0 valueOfPrevious 1 string value 2

Displayed values in game: 1st move left: values are 2 and 0 2nd move left: values are 0 and 0

currentField.setValue(10); moveLeft true condition: current field: 1 previous field: 1 after setValue: current field: 10 ValueOfCurrent 1 previous field: 10 newValue 2 previous field: 10 valueOfPrevious 1 string value 10

Displayed values in game: 1st move left: values are 2 and 10 2nd move left: values are 20 and 10 3rd ... still 20 and 10

this class is part of the template:

package cz.mendelu.pjj.game2048.greenfoot;

import cz.mendelu.pjj.game2048.Game2048;
import greenfoot.Greenfoot;
import greenfoot.World;

public class Game2048World extends World {

    static final int SIZE = 4;
    static final int CELL = 200;

    private Game2048 game2048 = new Game2048(SIZE);

    private FieldActor[][] fields = new FieldActor[SIZE][SIZE];

    public Game2048World() {
        super(SIZE, SIZE, CELL);
        for (int x = 0; x < SIZE ; x++) {
            for (int y = 0; y < SIZE; y++) {
                fields[x][y] = new FieldActor();
                addObject(fields[x][y], x, y);
            }
        }
        update();
    }

    @Override
    public void act() {
        String key = Greenfoot.getKey();
        if (key != null) {
            boolean valid = false;
            if (key == "left") {
                valid = game2048.moveLeft(fields);
            } else if (key == "right") {
                valid = game2048.moveRight();
            } else if (key == "up") {
                valid = game2048.moveUp();
            } else if (key == "down") {
                valid = game2048.moveDown();
            }

            if (valid == true) {
                try {
                    game2048.addNewNumber();
//                    update();
                } catch (RuntimeException e) {
                    //Gr
                }

            }
        }
    }


    private void update() {
        for (int x = 0; x < SIZE ; x++) {
            for (int y = 0; y < SIZE; y++) {
                fields[x][y].setValue(game2048.get(x, y, fields));
            }
        }
    }
}

classes FieldActor and Game2048World were in the template. In FieldActor I just added getValue and getIntValue and changed number and intValue as global variables

Thank you for your help!

I think the confusion probably lies in sentValue being static. The word static means that a single sentValue field is shared among all FieldActor instances. Thus when you set the value for one FieldActor (really: setting the shared value for all of them), it appears to change for another FieldActor. I think if you make the relevant fields non-static, you will start to get the behaviour you expect.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM