I have a very specific problem to solve. I'm pretty sure someone else in the world has already encountered and solved it but I didn't find any solutions yet.
Here it is :
So I want to block the asynchronous thread while there is a synchronous call waiting. I don't know in advance how many synchronous call can be made, and I don't control the threads that make the calls (so any solution using a pool of threads is not possible).
I'm using C++ and Microsoft library. I know the basic synchronization objects, but maybe there is an more advance object or method suitable for my problem that I don't know.
I'm open to any idea!
Ok so I finally get the chance to close this. I tried some of the solution proposed here and in the link posted. In the end, I combined a mutex for the command execution and a counter of awaiting sync calls (the counter is also protected by a mutex of course). The async thread check the counter before trying to get the mutex, and wait the counter to be 0. Also, to avoid a loop with sleep, I added an event that is set when the counter is set to 0. The async thread wait for this event before trying to get the mutex.
void incrementSyncCounter()
{
DLGuardThread guard(_counterMutex);
_synchCount++;
}
void decrementSyncCounter()
{
DLGuardThread guard(_counterMutex);
_synchCount--;
// If the counter is 0, it means that no other sync call is waiting, so we notify the main thread by setting the event
if(_synchCount == 0)
{
_counterEvent.set();
}
}
unsigned long getSyncCounter()
{
DLGuardThread guard(_counterMutex);
return _synchCount;
}
bool executeCommand(Command* command)
{
// Increment the sync call counter so the main thread can be locked while at least one sync call is waiting
incrementSyncCounter();
// Execute the command using mutex protection
DLGuardThread guard(_theCommandMutex);
bool res = command->execute();
guard.release();
// Decrement the sync call counter so the main thread can be unlocked if there is no sync call waiting
decrementSyncCounter();
return res;
}
void main ()
{
[...]
// Infinite loop
while(!_bStop)
{
// While the Synchronous call counter is not 0, this main thread is locked to give priority to the sync calls.
// _counterEvent will be set when the counter is decremented to 0, then this thread will check the value once again to be sure no other call has arrived inbetween.
while(getSyncCounter() > 0)
{
::WaitForSingleObject (_counterEvent.hEvent(), INFINITE);
}
// Take mutex
DLGuardThread guard(_theCommandMutex);
status = command->execute();
// Release mutex
guard.release();
}
}
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