I'm new to Javascript, so this might be an easy fix, but I can't figure out a way to reset the bricks inside the canvas. I'm using the function redraw()
Full Code is at https://codepen.io/Jacob-Bruce/pen/mQgbXa
I've tried re-calling the drawBricks
but I realize now I need to get the array to work.
// brick layout
var bricks = [];
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
// draw bricks
function drawBricks() {
for(var c=0; c<brickColumnCount; c++) {
for(var r=0; r<brickRowCount; r++) {
if(bricks[c][r].status == 1) {
var brickX = (r*(brickWidth+brickPadding))+brickOffsetLeft;
var brickY = (c*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
}
// redraw function -- used to reset when selecting mode
function redraw() {
score = 0
x = canvas.width/2;
y = canvas.height-30;
paddleX = (canvas.width-paddleWidth)/2
// find how to make bricks reappear
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawLives();
collisionDetection();
}
I want the bricks to reappear and completely reset the game, but it currently just resets the ball and paddle.
I think you need to do something like this..
// brick layout
var bricks = [];
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
Change to
// brick layout
var bricks = [];
function resetBricks() {
for(var c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for(var r=0; r<brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
}
resetBricks();
Then call resetBricks() in your code when you want to..
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