I am trying to make a custom biome, but it crashes when I try to export the mod and load it in Minecraft. It works fine in eclipse 'run client' mode.
Here is the code:
package com.dadobug1111.FarmlandBiome.world.biome;
import net.minecraft.init.Blocks;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeForest;
import net.minecraft.world.gen.feature.WorldGenMinable;
public class BiomeFarmland extends Biome {
public BiomeFarmland() {
super(new Biome.BiomeProperties("FarmlandBiome")
.setHeightVariation(0.004F)
.setTemperature(0.8F)
.setRainfall(0.4F)
.setBaseHeight(0F)
);
this.decorator.treesPerChunk = 1/5;
this.decorator.sandPatchesPerChunk = 0;
this.decorator.gravelPatchesPerChunk = 0;
this.decorator.generateFalls = true;
}
}
The crash log is here .
Relevant message:
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Farmland Biome (farmlandbiomemod) Caused by: java.lang.NoSuchMethodError: net.minecraft.world.biome.Biome$BiomeProperties.setHeightVariation(F)Lnet/minecraft/world/biome/Biome$BiomeProperties;
I know it has something to do with how I add biome properties, but I do not know why.
My Minecraft forge version is forge-1.12.2-14.23.5.2768
I was exporting incorrectly. I used the export feature of eclipse, instead of opening command prompt and using gradlew build. It works now.
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