I programmed a forge mod for minecraft 1.8.9 which sends a message every 20 seconds if the player typed in the command and when I type in the command in singleplayer it is working, but if I type the command in in multiplayer it says: "Unknown command. Type "help" for help". Here is the code of the command class:
package AutoAd;
import java.util.Timer;
import java.util.TimerTask;
import net.minecraft.client.Minecraft;
import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ChatComponentText;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
public class CommandAutoAD extends CommandBase{
@Override
public String getCommandName() {
return "startAutoad";
}
@Override
public String getCommandUsage(ICommandSender sender) {
return "/startAutoad";
}
@Override
public void processCommand(final ICommandSender sender, String[] args) throws CommandException {
if(sender instanceof EntityPlayer) {
Thread t = new Thread() {
public void run() {
EntityPlayer player = (EntityPlayer) sender;
for(int i = 0; i<=20; i++) {
MSG(player, "Beacons, Karten, Banner und mehr bei /p h 5ty1ne");
try {
Thread.sleep(20000);
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
MSG(player, "Karten, Banner, stackweise Eisenblöcke, Emeraldblöcke und mehr bei /p h 5ty1ne");
try {
Thread.sleep(20000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
MSG(player, "Shop bei /p h 5ty1ne");
try {
Thread.sleep(20000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
MSG(player, "Günstig für deinen Shop einkaufen? /p h 5ty1ne");
try {
Thread.sleep(20000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
};
t.start();
}
else {
sender.addChatMessage(new ChatComponentText("In der Konsole nicht verfügbar."));
}
}
public void MSG(EntityPlayer player, String message) {
Minecraft.getMinecraft().thePlayer.sendChatMessage(message);
}
}
and here is the code of the main:
package AutoAd;
import net.minecraft.command.ServerCommandManager;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.ModMetadata;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import proxy.ServerProxy;
@Mod(modid = AutoAD.MODID)
public class AutoAD {
public static final String MODID = "autoad";
@SidedProxy(clientSide = "proxy.ClientProxy", serverSide = "proxy.ServerProxy")
public static ServerProxy proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
}
@EventHandler
public void init(FMLInitializationEvent event) {
}
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
}
@EventHandler
public void registerCommands(FMLServerStartingEvent event) {
ServerCommandManager manager = (ServerCommandManager) event.getServer().getCommandManager();
manager.registerCommand(new CommandAutoAD());
}
}
I imagine that you have this mod installed on your Minecraft Client but not on your server. You can start a local development server using the Minecraft Forge gradle, or by compiling into a JAR and dragging and dropping this JAR into the /mods
folder of a Minecraft Forge server.
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