I was doing homework for a C++ game that we have to do from CO SCI 136 class and the instructions states:
Modify your Homework 4 Problem 1 solution thus:
I am using Visual Studio 2017 and I am having trobule with these errors:
Error C2664 'void Player::setName(std::string &)': cannot convert argument 1 from 'const std::string' to 'std::string &' player.cpp 7
Error C2511 'void Player::setName(const std::string &)': overloaded member function not found in 'Player' player.cpp 18
Error C2597 illegal reference to non-static member 'Player::name' player.cpp 19
Is there any way to fix these errors?
Here are my codes of
player.h
#pragma once
#include <string>
using namespace std;
class Player
{
private:
string name;
int points;
bool skipturn = false;
public:
Player(const string& new_name = "No Name");
string getName() const;
int getPoints() const;
void setName(string& new_name);
void setPoints(int new_points);
void setLossHalfPoints();
void setSkipTurn(bool isSkip);
bool isSkipTurn();
};
player.cpp
#include <string>
using namespace std;
#include "player.h"
Player::Player(const string& new_name)
{
setName(new_name);
}
string Player::getName() const
{
return name;
}
int Player::getPoints() const
{
return points;
}
void Player::setName(const string& new_name)
{
name = new_name;
}
void Player::setPoints(int new_points)
{
points = new_points;
}
void Player::setLossHalfPoints()
{
this->points /= 2;
}
void Player::setSkipTurn(bool isSkip)
{
this->skipturn = isSkip;
}
bool Player::isSkipTurn()
{
return this->skipturn;
}
source.cpp
#include "stdafx.h"
#include <iostream>
#include <string>
#include <ctime>
#include <iomanip>
#include <random>
#include<fstream>
#include "player.h"
using namespace std;
int main()
{
int M;
int N;
Player *player; //Declaring as a dynamic array
player = new Player[N];
string *names;
names = new string[N];
ifstream file, file1, file2; //opening the file in read mode
string line;
file.open("Mdata.dat");
file >> M; //Reading the M data from the file
file.close();
file1.open("Ndata.dat");
file1 >> N; //Reading the N data from the file
file1.close();
file2.open("names.dat");
if (file2.is_open()) //if the file is open
{
while (!file2.eof()) //while the end of file is NOT reached
{
getline(file2, line); //get one line from the file
for (int i = 0; i<N; i++)
{
names[i] = line; //reading names from file into names array
}
}
file2.close();
}
for (int i = 0; i < N; i++) //setting the player names from names array
{
player[i].setName(names[i]); player[i].setPoints(0);
}
default_random_engine dre(17890714);
uniform_int_distribution<int> player_uid(0, N - 1);
uniform_int_distribution<int> dice_uid(1, 6);
int index = player_uid(dre);
do
{
index = (index + 1) % N;//implements circular array
if (player[index].isSkipTurn())
{
cout << player[index].getName() << '/' << setw(2) << "skip turn" << endl;
player[index].setSkipTurn(false);// clear skip turn
index = (index + 1) % N;//implements circular array
}
int die1 = dice_uid(dre);
int die2 = dice_uid(dre);
int points = player[index].getPoints();
player[index].setPoints(points + die1 + die2);
if (player[index].getPoints() > M)
{
player[index].setLossHalfPoints();// set half of then points
player[index].setSkipTurn(true);// set skip turn
cout << player[index].getName() << '/' << setw(2) << player[index].getPoints() << '/' << setw(2) << player[index].getPoints() * 2 << endl;
}
else {
cout << player[index].getName() << '/' << setw(2) << die1 + die2 << '/' << setw(2) << player[index].getPoints() << endl;
}
} while (player[index].getPoints() != M);
cout << player[index].getName() << " wins" << endl;
system("pause");
return 0;
}
Let's look at the compiler error.
Error C2664 'void Player::setName(std::string &)': cannot convert argument 1 from 'const std::string' to 'std::string &' player.cpp 7
It is complaining that it cannot convert const std::string
to std::string
when calling the setName()
function at line 7 of player.cpp. But we have a setName
function in the player class, right? What's wrong?
If you look at it more carefully in your Player.h, the declaration of the function setName
is missing the const
attribute.
void setName(string& new_name);
If you add const
to this that will solve it.
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