I'm writing a simple script in Java that is calling another class that holds all my information.
I am holding my information in the called class in Object[] Arrays and I am planning on calling the script to fetch that array.
Right now the function looks like this.
public void tradeShop() {
/*
*Variables must be initialized in order to call shopTrader
*The values are just non-null placeholders and they are
*replaced with the same values in the tradeValues Object array.
*/
String targetName = "NPC Name";
String itemName = "Item Name";
int itemQuantity = 1;
int minCoins = 1;
int minBuy = 1;
boolean stackable = false;
Object[] tradeValues = shop.defaultValues;
for (int i = 0; i < tradeValues.length; i++) {
if(String.class.isInstance(tradeValues[i])) {//String check
if(i==0) { //0 is NPC Name
targetName = (String) tradeValues[i];
} else if (i==1) { //1 is Item Name
itemName = (String) tradeValues[i];
}
} else if (Integer.class.isInstance(tradeValues[i])) { //Int check
if(i==2) { //2 is Item Quantity
itemQuantity = (Integer) tradeValues[i];
} else if (i==3) { //3 is Minimum coins
minCoins = (Integer) tradeValues[i];
} else if (i==4) { //4 is the Minimum Buy limit
minBuy = (Integer) tradeValues[i];
}
} else if (Boolean.class.isInstance(tradeValues[i])) { //Bool check
stackable = (Boolean) tradeValues[i]; //5 is the item Stackable
} else {
//TODO: Implement exception
}
}
//Calls ShopTrader() method shopTrader
ShopTrader trade = new ShopTrader();
trade.shopTrader(targetName, itemName, itemQuantity, minCoins, minBuy, worldHop, stackable);
}
I feel like using a for loop like this is not the correct way for me to be looping through these Objects, I shouldn't have to check i== for each variable.
Also it hinders me from adding overloads to the shopTrader method as I would have to write an entirely new for loop for each overload.
Does anyone have a more elegant solution for getting the variables from this array?
I think that instead of storing all of your information in Object[], you may want to create a new class to act as a data structure ie
public class TradeValue {
String targetName;
int itemQuantity;
// etc.
String getTargetName() {
return targetName;
}
String getItemQuantity() {
return itemQuantity;
}
// etc
}
You can then just access the information directly
TradeValue defaultValues = shop.defaultValues;
String targetName = defaultValues.getTargetName();
int itemQuantity = defaultValues. getItemQuantity();
...
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