I'm beginner in programming
So, I want to reinvent the wheel. I'm planing to create my own 2D game like Mario etc using only Console in C#. My question is, how to create/draw pixels in Console to make an image? Or the only way is to use Unicode characters?
I know that Mario(or any other games like it) was created on assembly language (of cource without any libs like OpenGL =) ). Is it possible to create something like that on C#? I don't want to use WinForms apps, Unity, OpenGL etc etc etc
You can print only characters to the console.
Box-drawing characters allow you to create frames and other primitive geometric forms. Examples:
│ ┃ ┄ ┅ ┆ ┇ ┈ ┉ ┊ ┋ ┌ ┍ ┎ ┏ ┐ ┑ ┒ ┓ └ ┕ ┖ ┗ ┘ ┙ ┚ ┛ ├ ┝ ┞ ┟ ┠ ┡ ┢ ┣ ┤ ┥ ┦ ┧ ┨ ┩ ┪ ┫ ┬ ┭ ┮ ┯ ┰ ┱ ┲ ┳ ┴ ┵ ┶ ┷ ┸ ┹ ┺ ┻ ┼ ┽ ┾ ┿ ╀ ╁ ╂ ╃ ╄ ╅ ╆ ╇ ╈ ╉ ╊ ╋ ╌ ╍ ╎ ╏ ═ ║ ╒ ╓ ╔ ╕ ╖ ╗ ╘ ╙ ╚ ╛ ╜ ╝ ╞ ╟ ╠ ╡ ╢ ╣ ╤ ╥ ╦ ╧ ╨ ╩ ╪ ╫ ╬ ╭ ╮ ╯
With ASCII Art you print charaters with different densities of to create shadings. (Art by Normand Veilleux, detail)
_______
_,,ad8888888888bba,_
,ad88888I888888888888888ba,
,88888888I88888888888888888888a,
,d888888888I8888888888888888888888b,
d88888PP"""" ""YY88888888888888888888b,
,d88"'__,,--------,,,,.;ZZZY8888888888888,
,8IIl'" ;;l"ZZZIII8888888888,
,I88l;' ;lZZZZZ888III8888888,
,II88Zl;. ;llZZZZZ888888I888888,
,II888Zl;. .;;;;;lllZZZ888888I8888b
,II8888Z;; `;;;;;''llZZ8888888I8888,
II88888Z;' .;lZZZ8888888I888b
II88888Z; _,aaa, .,aaaaa,__.l;llZZZ88888888I888
II88888IZZZZZZZZZ, .ZZZZZZZZZZZZZZ;llZZ88888888I888,
II88888IZZ<'(@@>Z| |ZZZ<'(@@>ZZZZ;;llZZ888888888I88I
,II88888; `""" ;| |ZZ; `""" ;;llZ8888888888I888
II888888l `;; .;llZZ8888888888I888,
,II888888Z; ;;; .;;llZZZ8888888888I888I
III888888Zl; .., `;; ,;;lllZZZ88888888888I888
II88888888Z;;...;(_ _) ,;;;llZZZZ88888888888I888,
II88888888Zl;;;;;' `--'Z;. .,;;;;llZZZZ88888888888I888b
]I888888888Z;;;;' ";llllll;..;;;lllZZZZ88888888888I8888,
II888888888Zl.;;"Y88bd888P";;,..;lllZZZZZ88888888888I8888I
II8888888888Zl;.; `"PPP";;;,..;lllZZZZZZZ88888888888I88888
II888888888888Zl;;. `;;;l;;;;lllZZZZZZZZW88888888888I88888
`II8888888888888Zl;. ,;;lllZZZZZZZZWMZ88888888888I88888
II8888888888888888ZbaalllZZZZZZZZZWWMZZZ8888888888I888888,
`II88888888888888888b"WWZZZZZWWWMMZZZZZZI888888888I888888b
`II88888888888888888;ZZMMMMMMZZZZZZZZllI888888888I8888888
`II8888888888888888 `;lZZZZZZZZZZZlllll888888888I8888888,
II8888888888888888, `;lllZZZZllllll;;.Y88888888I8888888b,
,II8888888888888888b .;;lllllll;;;.;..88888888I88888888b,
II888888888888888PZI;. .`;;;.;;;..; ...88888888I8888888888,
or outlines (example by ejm97)
w c(..)o (
\__(-) __)
/\ (
/(_)___)
w /|
| \
m m
You can set the cursor position with
Console.SetCursorPosition(left, top);
and also set foreground/background colors, console size etc.
You can only print characters. Here i suggest an architecture for coding your game:
[0][0,0,0,0,0]
[1][0,2,0,0,0]
[2][1,1,1,1,1]
This array defines the game map. In rendered output (witch i will explain) we have this:
O
[][][][][]
The brackets are blocks that the game character can walk on them. And the "O" is the coin that character can collect it. And the first row we have nothing, as we defines it in our array. After we built our game map, we need to update frames of game.
We need to update frames when player pushed a button. For that, we need a layer of program to parse array to characters, it can be a method witch take the array as parameter and return a string of output value.
For the next layer, after player pushed button and the frame updated, we have to update the current position of the game character, for example, character is in "row 1" and "column 0" before player push a button. The player push the Right button, so we have to move the character to "row 1" and "column 1".
This is a very very simple example of an architecture of a console game. Of course you need to work on details and codes and create something funny:). I hope it helped;
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