I want to run a simple executable that should print "Hello Cmake" when I will execute it from adb shell. For this, I have created a simple c++ file with CMakeLists.txt file as following:
hello.cpp
#include <iostream>
int main(int, char**) {
std::cout << "Hello, CMake!\n";
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
add_library( # Sets the name of the library.
hello_cmake
# Sets the library as a static library.
STATIC
# Provides a relative path to your source file(s).
hello.cpp )
I have tried to run following command in terminal:
cmake D:/Development/CMAKE/HelloCmake/ -G Ninja \
-DANDROID_TOOLCHAIN_NAME=aarch64-linux-android29-clang++ \
-DANDROID_PLATFORM=29 \
-DCMAKE_CACHEFILE_DIR=D:/Development/CMAKE/HelloCmake/build \
-DCMAKE_MAKE_PROGRAM=D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe \
-DCMAKE_C_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang \
-DCMAKE_CXX_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang++
This has the following result:
D:\Development\CMAKE\HelloCmake>cmake D:/Development/CMAKE/HelloCmake/ -G Ninja -DANDROID_TOOLCHAIN_NAME=aarch64-linux-android29-clang++ -DANDROID_PLATFORM=29 -DCMAKE_CACHEFILE_DIR=D:/Development/CMAKE/HelloCmake/build -DCMAKE_MAKE_PROGRAM=D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe -DCMAKE_C_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -DCMAKE_CXX_COMPILER=D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang++
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Check for working C compiler: D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang
-- Check for working C compiler: D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -- broken
CMake Error at D:/Sdk/cmake/3.10.2.4988404/share/cmake-3.10/Modules/CMakeTestCCompiler.cmake:52 (message):
The C compiler
"D:/Sdk/ndk-bundle/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeTmp
Run Build Command:"D:/Sdk/cmake/3.10.2.4988404/bin/ninja.exe" "cmTC_e4775"
ninja: fatal: CreateProcess: %1 is not a valid Win32 application.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt
-- Configuring incomplete, errors occurred!
See also "D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeOutput.log".
See also "D:/Development/CMAKE/HelloCmake/CMakeFiles/CMakeError.log".
D:\Development\CMAKE\HelloCmake>
Please help me to configure it correctly.
Update 1 With Michael guidance, I have found the build_command.txt
file in Android Studio and it has the following contents for simple "Hello World" application:
Executable : D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe
arguments :
-HD:\Development\Android\HelloCPP\app\src\main\cpp
-BD:\Development\Android\HelloCPP\app\.cxx\cmake\debug\arm64-v8a
-DANDROID_ABI=arm64-v8a
-DANDROID_PLATFORM=android-26
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\Android\HelloCPP\app\build\intermediates\cmake\debug\obj\arm64-v8a
-DCMAKE_BUILD_TYPE=Debug
-DANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_CXX_FLAGS=-std=c++14
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
-DCMAKE_SYSTEM_VERSION=26
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake
-G Ninja
-DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
jvmArgs :
I have run the following command for my application:
D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe
-HD:\Development\CMAKE\HelloCmake\
-BD:\Development\CMAKE\HelloCmake\arm64-v8a
-DANDROID_ABI=arm64-v8a
-DANDROID_PLATFORM=android-29
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\CMAKE\HelloCmake\build
-DCMAKE_BUILD_TYPE=Debug
-DANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_CXX_FLAGS=-std=c++14
-DCMAKE_SYSTEM_NAME=Android
-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a
-DCMAKE_SYSTEM_VERSION=26
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944
-DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake
-G Ninja
-DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
and I get the following output:
D:\Development\CMAKE\HelloCmake>D:\Sdk\cmake\3.10.2.4988404\bin\cmake.exe -HD:\Development\CMAKE\HelloCmake\ -BD:\Development\CMAKE\HelloCmake\arm64-v8a -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-29 -DCMAKE_LIBRARY_OUTPUT_DIRECTORY=D:\Development\CMAKE\HelloCmake\build -DCMAKE_BUILD_TYPE=Debug -DANDROID_NDK=D:\Sdk\ndk\20.1.5948944 -DCMAKE_CXX_FLAGS=-std=c++14 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_VERSION=26 -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_ANDROID_NDK=D:\Sdk\ndk\20.1.5948944 -DCMAKE_TOOLCHAIN_FILE=D:\Sdk\ndk\20.1.5948944\build\cmake\android.toolchain.cmake -G Ninja -DCMAKE_MAKE_PROGRAM=D:\Sdk\cmake\3.10.2.4988404\bin\ninja.exe
-- Check for working C compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
-- Check for working C compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
-- Check for working CXX compiler: D:/Sdk/ndk/20.1.5948944/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: D:/Development/CMAKE/HelloCmake/arm64-v8a
D:\Development\CMAKE\HelloCmake>
Build files are written to arm64-v8a
but I didn't find any ELF shared object, 64-bit LSB arm64, dynamic (/system/bin/linker64), stripped
object that should be able to run on my android device.
I have found only the following files:
$ find . | xargs file | grep ELF
./CMakeFiles/3.10.2/CMakeDetermineCompilerABI_C.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=7cb1fddcd4776716628feaf37d471c1ea4a55314, with debug_info, not stripped
./CMakeFiles/3.10.2/CMakeDetermineCompilerABI_CXX.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=1f498297f62e5a52751312894e88a9abef0412d5, with debug_info, not stripped
./CMakeFiles/feature_tests.bin: ELF 64-bit LSB shared object, ARM aarch64, version 1 (SYSV), dynamically linked, interpreter /system/bin/linker64, BuildID[sha1]=a56baeb98e3f077c3cc0a512b0535089a717929c, with debug_info, not stripped
Any suggestion?
Update 2 I have run D:\\Sdk\\cmake\\3.10.2.4988404\\bin\\ninja.exe -C arm64-v8a
command to make the target static library but I get libhello_cmake.a
which is current ar archive
.
I think to make an executable the CMakeLists.txt
add_library
line should be replaced with something else?
There are a couple of problems:
Static libraries are not meant to be run directly. If you want to build an executable that you can run, you should use add_executable
instead of add_library
.
When you invoke cmake
you should set the CMAKE_TOOLCHAIN_FILE
option to specify the toolchain file to use, and possibly other options as well. To get an idea of what Android Studio / Gradle uses, you can use Android Studio's project wizard to create an Android project with C++ support and take a look at the cmake_build_command.txt
file that gets generated when you build that project.
After running cmake
you also need to run ninja
. The command would be something like ninja -C <directory containing build files generated by cmake>
.
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