import pygame
import sys
from pygame.locals import *
import time
pygame.init()
windos_surface_obj = pygame.display.set_mode((1366, 786))
pygame.display.set_caption("pygame cheat sheet")
me = pygame.image.load("265-2652950_circulodeluz-luz-circulo-neonlights-light-circle-glowing-circle.png")
fpsclock = pygame.time.Clock()
mousex, mousey = 0, 0
windos_surface_obj.convert()
white = pygame.Color(255, 255, 255)
while True:
for i in range(1, 10, 1):
j = 10 - i + 1
windos_surface_obj.fill(white)
me = pygame.transform.scale(me, (i * 50, j * 50))
windos_surface_obj.blit(me, (100,100))
print(1)
time.sleep(1/10)
for j in range(1, 10, 1):
i = 10 - j + 1
windos_surface_obj.fill(white)
me = pygame.transform.scale(me, (i * 50, j * 50))
windos_surface_obj.blit(me, (100,100))
print(1)
time.sleep(1/10)
pygame.display.update()
fpsclock.tick(100)
I can't understand why it shows frozen screen.
My specs: Linux Mint, Intel Core i3, 4gb RAM, using pycharm edu.
This shows on running, it doesn't proceed:
import pygame
import sys
from pygame.locals import *
import time
pygame.init()
windos_surface_obj = pygame.display.set_mode((1366, 786))
pygame.display.set_caption("pygame cheat sheet")
me = pygame.image.load("265-2652950_circulodeluz-luz-circulo-neonlights-light-circle-glowing-circle.png")
fpsclock = pygame.time.Clock()
mousex, mousey = 0, 0
windos_surface_obj.convert()
white = pygame.Color(255, 255, 255)
while True:
for i in range(1, 10, 1):
j = 10 - i + 1
windos_surface_obj.fill(white)
me = pygame.transform.scale(me, (i * 50, j * 50))
windos_surface_obj.blit(me, (100,100))
print(1)
time.sleep(1/10)
for j in range(1, 10, 1):
i = 10 - j + 1
windos_surface_obj.fill(white)
me = pygame.transform.scale(me, (i * 50, j * 50))
windos_surface_obj.blit(me, (100,100))
print(1)
time.sleep(1/10)
pygame.display.update()
fpsclock.tick(100)
I can't understand why it shows frozen screen.
My specs: Linux Mint, Intel Core i3, 4gb RAM, using pycharm edu.
This shows on running, it doesn't proceed:
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