I have the following json
{
"android_play_store_link": "xyz",
"ios_app_store_link": "",
"sticker_packs": [
{
"identifier": "1",
"name": "abc",
"publisher": "Jane Doe",
"tray_image_file": "xyz.png",
"image_data_version":"1",
"avoid_cache":false,
"publisher_email":"",
"publisher_website": "",
"privacy_policy_website": "",
"license_agreement_website": "",
"stickers": [
{
"image_file": "abc.webp",
"emojis": ["☕","🙂"]
},
{
"image_file": "cdf.webp",
"emojis": ["😩","😰"]
},
{
"image_file": "efg.webp",
"emojis": ["☕","🙂"]
}
]
}
]
}
I have no acquaintance with json until now, How can i deserialize this?
I know how to do the basic read and write code from persistent data path of unity. But how do i process this json?
My main goal is as the player wins a level, a new key and value would be added to the "stickers" attribute, Also after some levels I want to add changes to the sticker packs attribute later.
Plus how will i modify the value of image data version in a specific sticker pack item?
Thanks in advance
you can use Newtonsoft.Json library to deserialize and serialize. Find below the respective C# class.
public class Sticker
{
public string image_file { get; set; }
public IList<string> emojis { get; set; }
}
public class StickerPack
{
public string identifier { get; set; }
public string name { get; set; }
public string publisher { get; set; }
public string tray_image_file { get; set; }
public string image_data_version { get; set; }
public bool avoid_cache { get; set; }
public string publisher_email { get; set; }
public string publisher_website { get; set; }
public string privacy_policy_website { get; set; }
public string license_agreement_website { get; set; }
public IList<Sticker> stickers { get; set; }
}
public class Root
{
public string android_play_store_link { get; set; }
public string ios_app_store_link { get; set; }
public IList<StickerPack> sticker_packs { get; set; }
}
Code to Deserialize:
Root root = JsonConvert.DeserializeObject<Root>(json);
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