void Neededtype_KeyDown(object sender, KeyEventArgs e)
{
if (neededkey == e.KeyCode)
{
neededtype.ForeColor = Color.FromName("Gray");
mostanikari++;
if (mostanikari == 2)
{
neededtype.Text = "work";
}
neededtype.SelectionStart = mostanikari;
kovikari = mostaniszo[mostanikari].ToString();
neededtype.SelectionLength = neededtype.Text.Length;
neededtype.SelectionColor = Color.FromName("Blue");
if (mostanikari == neededtype.Text.Length)
{
//random word gen here
}
}
InitializeComponent();
}
neededkey
: the key that needs to be pressed mostanikari
: is an int that keeps track of which letter we are on now kovikari
: is the string neededkey is calculated from neededtype
: is the richtextbox i am displaying the word in This code over here is trying to add +1 to mostanikari
and then move forward with the selection
You don't need to be calling InitializeComponent()
when you press a key because this will reset the object to its default state. Which is why you don't see a change in the winform.
void Neededtype_KeyDown(object sender, KeyEventArgs e)
{
if (neededkey == e.KeyCode)
{
neededtype.ForeColor = Color.FromName("Gray");
mostanikari++;
if (mostanikari == 2)
{
neededtype.Text = "work";
}
neededtype.SelectionStart = mostanikari;
kovikari = mostaniszo[mostanikari].ToString();
neededtype.SelectionLength = neededtype.Text.Length;
neededtype.SelectionColor = Color.FromName("Blue");
if (mostanikari == neededtype.Text.Length)
{
//random word gen here
}
}
}
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