I have a base class of Bank that is being inherited by classes "Saving", "Checking", "Current" and "Investment". I am practicing polymorphism for my school.
I have a code that that is pretty long that I can't share here. All I am doing here in this piece of code is allocating dynamic array(that I have separate function for, grow2D) at pointer this->bank and creating objects on the runtime by asking the user if he wants to create an object of "Saving", "Checking", "Current" or "Investment" account. my question is that, after I am done creating the objects by asking the user, how can I check which type("Saving", "Checking", "Current" or "Investment") of object is sitting on a particular index.
For instance the use creates an object of type "Savings" at bank[0]. How can I find what type of object is sitting on bank[0] later in my code when user is done adding all the accounts?
string name;
unsigned long long int accountNumber;
unsigned long int balance;
int option = 0;
size++;
this->bank = grow2D(bank, size);
cout <<endl << "1 for Saving" << endl;
cout << "2 for Checking" << endl;
cout << "3 for Current" << endl;
cout << "4 for Investment" << endl;
cout << "Enter option";
cin >> option;
cin.ignore();
cout << "Enter name";
getline(cin, name);
cout << "Enter Account Number";
cin >> accountNumber;
cout << "Enter Balance";
cin >> balance;
if(option==1)
{
int interestRate;
cout << "Enter Interest Rate: ";
cin >> interestRate;
bank[size - 1] = new Saving(name,accountNumber,balance,interestRate);
}
else if (option == 2)
{
int fee;
cout << "Enter Fee: ";
cin >> fee;
bank[size - 1] = new Checking(name, accountNumber, balance,fee);
}
else if (option == 3)
{
int fee;
unsigned long int minimumBalance;
cout << "Enter Fee: ";
cin >> fee;
cout << "Enter Minimum balance: ";
cin >> minimumBalance;
bank[size - 1] = new Current(name, accountNumber, balance,fee,minimumBalance);
}
else if (option == 4)
{
int fee;
unsigned long int minimumBalance;
int profit;
cout << "Enter Fee: ";
cin >> fee;
cout << "Enter Minimum balance: ";
cin >> minimumBalance;
cout << "Enter Profit: ";
cin >> profit;
bank[size - 1] = new Investment(name, accountNumber, balance, fee, minimumBalance,profit);
}
Assuming your classes contain at least one virtual method (at least the destructor should be virtual), eg:
class Saving {
public:
virtual ~Saving() = default;
};
class Checking: public Saving {};
class Current: public Saving {};
class Investment: public Saving {};
Then you can use typeid()
to query the runtime-type of the object.
Example:
#include <typeinfo>
Saving* s = new Current();
if(typeid(*s) == typeid(Current)) {
std::cout << "It's a Current!" << std::endl;
}
if(typeid(*s) == typeid(Investment)) {
std::cout << "It's an Investment!" << std::endl;
}
Alternatively you can also use dynamic_cast()
and check if the cast was successful to the derived type:
Saving* s = new Investment();
Investment* investment = dynamic_cast<Investment*>(s);
if(investment != nullptr) {
std::cout << "It's an Investment!" << std::endl;
}
Current* current = dynamic_cast<Current*>(s);
if(current != nullptr) {
std::cout << "It's a Current!" << std::endl;
}
// etc...
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