So I am trying to create a game with buttons that I have created images for. Usually I would use:
rect = pygame.Rect(x, y, width, height)
pygame.draw.rect(screen, color, rect)
for event in pygame.event.get()
if event.type == pygame.MOUSEBUTTONUP:
if rect.collidepoint(event.pos[0], event.pos[1]):
do_something()
Im not sure if its just me not knowing pygame very well but im pretty sure this wouldnt work for an image due to the fact an image only has x and y when being blitted.
What do I need to do to get the image to act like a button?
This was quite simple actually but before now I had literally no idea what to do to solve this!
All i had to do was
img = pygame.image.load("path/to/image.png")
x = 10
y = 10
while True:
screen.blit(img, (x, y))
rect = img.get_rect()
rect[0] = x
rect[1] = y
for event in pygame.event.get():
if event.type == MOUSEBUTTONUP:
if rect.collidepoint(event.pos[0], event.pos[1]):
do_something()
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