My player script
Error CS0122: 'ObjectPoolingManager.Instance' is inaccessible due to its protection level
Code:
// Update is called once per frame
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
ObjectPoolingManager.Instance.GetBullet ();
GameObject bulletObject = Instantiate (bulletPrefab);
bulletObject.transform.position = playerCamera.transform.position + playerCamera.transform.forward;
bulletObject.transform.forward = playerCamera.transform.forward;
}
}
In your class declaration, you must have made it Internal class ObjectPoolingManager()
You can make it accessible by changing it to Public class ObjectPoolingManager()
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