I have a object "A" with non convex mesh collider and kinematic rigidbodie and i wand to check trigger between Object "A" and another Game Object with non convex mesh collider and kinematic rigidbodie
As you see in this collision detection matrix:
Between two Kinematic the trigger is working and giving the message, so if you put both a trigger Collider it will give you a message.
If you want to be sure just add a tag to one and so you can also check the tag first and avoid wrong triggers:
void OnTriggerEnter(Collision other)
{
if(other.compareTag("Trigger2")
// do things
}
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