I have a problem with calculating intersection of 2 nodes in SceneKit. Objects are like sphere and thicker plane (more complex polygons). Setup: Simple Scene with 2 irregular objects that can move. I've tried few things like:
ShapeType.convexNull
but has connection points even if objects are not in contact. ShapeType.concavePolyhedron
does not show anything.Sample code i use:
let root = SCNScene()
let n1 = SCNNode()
let n2 = SCNNode()
root.rootNode.addChildNode(n1)
root.rootNode.addChildNode(n2)
// try1
let options = [SCNPhysicsShape.Option.type: SCNPhysicsShape.ShapeType.convexHull]
n1.physicsBody = SCNPhysicsBody(type: .kinematic, shape: SCNPhysicsShape(node: n1, options: options))
n2.physicsBody = SCNPhysicsBody(type: .kinematic, shape: SCNPhysicsShape(node: n2, options: options))
n1.physicsBody?.isAffectedByGravity = false
n2.physicsBody?.isAffectedByGravity = false
let opt: [SCNPhysicsWorld.TestOption : Any] = [.searchMode: SCNHitTestSearchMode.all]
let inter = root.physicsWorld.contactTestBetween(n1.physicsBody!, n2.physicsBody!, options: opt)
//does not work as expected
// trial 2
let v1 = SCNVector3(0, 0, 0)
let v2 = SCNVector3(0, 0, 50)
let n1v1 = root.rootNode.convertVector(v1, to: n1)
let n1v2 = root.rootNode.convertVector(v2, to: n1)
let n2v1 = root.rootNode.convertVector(v1, to: n2)
let n2v2 = root.rootNode.convertVector(v2, to: n2)
let n1Hit = n1.hitTestWithSegment(
from: n1v1,
to: n1v2,
options: nil)
let n2Hit = n2.hitTestWithSegment(
from: n2v1,
to: n2v2,
options: nil)
Any ideas how to find intersection line/plane/points?
I'll leave it for next generations:) I found a nice framework that helps calculating intersection of meshes: https://github.com/nicklockwood/Euclid
It fits my needs so the question is closed.
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