class Entity {
public:
virtual void applyCollisionBehaviorTo(Entity &entity) { }
virtual void onCollision(Entity &entity) { }
};
class Ball : public Entity {
public:
void applyCollisionBehaviorTo(Entity entity) override {
}
void onCollision(Entity entity) override {
entity.applyCollisionBehaviorTo(this); // error: no matching function for call to 'Entity::applyCollisionBehaviorTo(Ball*)'
}
};
void setup() {
// put your setup code here, to run once:
}
void loop() {
// put your main code here, to run repeatedly:
}
I come from a C# background so I'm getting my head around C++ inheritance and polymorphism.
Your class Entity
should be like this:
class Entity
{
public:
virtual void applyCollisionBehaviorTo(Entity &entity) = 0;
virtual void onCollision(Entity &collidingEntity) = 0;
};
You can't refere to object of Ball
class inside Entity
, in fact entities don't even know about the existence of balls.
OTOH balls "know" that they are entities
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