I am currently attempting to programm a small game. An enemy is supposed to chase the player, the actual chasing is not implemented yet. I still need to figure out how to do that, but that's not the question. I have made it so that the player returns to the start point once they collide with the enemy. In addition to that, a text 'Game over' is supposed to appear. The function for that is called at the end of the game loop and while the text appeared briefly(it actually only appeared once, I have tried it multiple times), it does not stay. I was planing on making it appear and then disappear after a few seconds so that the player can play again, but I'm not sure why it disappears instantly. If this is the wrong place to post this, please tell me, I will delete this post. This is my code, would be amazing if somebody could help me out:
import pygame #imports pygame
import math
pygame.init()
#screen
screen = pygame.display.set_mode((800,600)) #width and height
#title and icon
pygame.display.set_caption("The Great Chase") #changes title
icon = pygame.image.load('game-controller.png')
pygame.display.set_icon(icon) #setting icon
#player
playerImg = pygame.image.load('scary-monster.png')
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0
#enemy
enemyImg = pygame.image.load('caterpillar.png')
enemyX = 370
enemyY = 50
enemyX_change = 0
enemyY_change = 0
#GAME OVER
game_over_font = pygame.font.Font('Bubblegum.ttf',64)
def game_over_text():
game_over_text = game_over_font.render("GAME OVER", True, (255, 0, 0))
screen.blit(game_over_text, (200, 250))
def player(x, y): #function for player
screen.blit(playerImg, (x, y)) #draws image of player, blit -> means to draw
def enemy(x, y): #function for enemy
screen.blit(enemyImg,(x,y))
def isCollision(playerX, playerY, enemyX, enemyY):
distance = math.sqrt((math.pow(playerX-enemyX,2)) + (math.pow(playerY - enemyY,2)))
if distance < 25:
return True
else:
return False
def chase():
distance = math.sqrt((math.pow(playerX-enemyX,2)) + (math.pow(playerY - enemyY,2)))
#Game loop
running = True
while running:
screen.fill((255,255,0)) #0-255 RGB-> red, green & blue
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke check whether right or left or up or down
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.2
if event.key == pygame.K_RIGHT:
playerX_change = 0.2
if event.key == pygame.K_UP:
playerY_change = -0.2
if event.key == pygame.K_DOWN:
playerY_change = 0.2
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
playerY_change = 0
playerX += playerX_change
playerY += playerY_change
#creating borders so that player won't leave screen
if playerX <=0:
playerX = 0
elif playerX >=768:
playerX = 768
if playerY <= 0:
playerY = 0
elif playerY >=568:
playerY = 568
#collision
collision = isCollision(playerX, playerY, enemyX, enemyY)
if collision:
playerY = 480
game_over_text()
player(playerX, playerY)
enemy(enemyX, enemyY)
pygame.display.update()
The collision only occurs for a moment and the game over text is only shown when the object collides. If you want to persist the text, set a gameover
variable when the collision is detected and display the text based on the state of the variable:
gameover = False
running = True
while running:
# [...]
collision = isCollision(playerX, playerY, enemyX, enemyY)
if collision:
playerY = 480
gameover = True
player(playerX, playerY)
enemy(enemyX, enemyY)
if gameover:
game_over_text()
pygame.display.update()
Note, collision
is set in every frame depending on the position of the objects. However, gameover
is set once when a collision occurs and then maintains its state.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.