This is what i want to make.
int lua:
object1 = MyObjectClass({1,2,3});
in c++
class MyObjectClass
{
public:
MyObjectClass(/*How to passed lua table here?*/)
{
}
void printmynum()
{
}
};
getGlobalNamespace(L)
.beginClass<MyObjectClass>("MyObjectClass")
.addConstructor<>()//???
.addFunction("printmynum",&MyObjectClass::printmynum)
.endClass();
I am sorry about the weak English skills.
I want to receive the table of lua from the constructor of MyObjectClass.
solved
class MyObjectClass
{
public:
MyObjectClass(lua_State* L)
{
LuaRef param = LuaRef::fromStack(L, 2);
if (param.isTable())
{
cout << param[1] << endl;
}
}
void printmynum()
{
}
};
getGlobalNamespace(L)
.beginClass<MyObjectClass>("MyObjectClass")
.addConstructor<void (*)(lua_State*)>()
.addFunction("printmynum",&MyObjectClass::printmynum)
.endClass();
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