I'm creating a game and I'm trying to convert a specific value in my array to coordinates of my array and then to a pixel value in the window. This is a bit of the whole script, and it has the same issue. I don't think it's a problem with the dictionary because it says "IndexError: list index out of range." I've been at this program for a couple of hours now and I think I'm missing something simple here, so it would be great if someone could look it over with a fresh set of eyes. Thank you in advance!
Here's the code:
gridDict = {
0: 20,
1: 60,
2: 100,
3: 140,
4: 180,
5: 220,
6: 260,
7: 300,
8: 340,
9: 380,
10: 420,
11: 460,
12: 500,
13: 540,
14: 580,
15: 620,
16: 660
}
grid = []
for row in range(17):
grid.append([])
for column in range(17):
grid[row].append(0)
grid[6][8] = 2
def findCoordsFromGrid(gridValue):
global grid
referenceGrid = grid.copy()
coordsLst = []
for i in range(17):
for value in referenceGrid[i]:
if value == gridValue:
x = referenceGrid[i].index(gridValue)
y = i
coordsLst.append([x, y])
referenceGrid[y][x] = 69420
return coordsLst
head_pixelValues = [gridDict[findCoordsFromGrid(2)[0][0]], gridDict[findCoordsFromGrid(2)[0][1]]]
You call findCoordsFromGrid
twice. The first time you call it, it finds the 2
and returns its coordinates. But you also replace 2
with 69420
, so 2 isn't in the grid anymore. As a result, the second time you call it, it returns an empty list. The IndexError
comes from the expression findCoordsFromGrid(2)[0][1]
, which is equivalent to [][0][1]
.
Instead of calling the function twice, just save the return value. (Or don't modify the grid; I'm not sure why you are doing that.)
coords = findCoordFromGrid(2)
head_pixelValues = [gridDict[coords[0][0]], gridDict[coords[0][1]]]
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