Main.py:
import PySimpleGUI as sg
import Config
import threading
def main():
layout = [ [sg.Text('Real Time Raspberry Pi Sniffer')],
[sg.Button('Run While Loop'), sg.Button('Exit')], # a couple of buttons
[sg.Output(size=(60,15))] ] # an output area where all print output will go
#[sg.Input(key='_IN_')] ] # input field where you'll type command
window = sg.Window('Realtime Shell Command Output', layout)
while True: # Event Loop
event, values = window.Read()
if event == 'Run While Loop':
t1 = threading.Thread(target = Config.whileLoop())
t1.start()
elif event == 'Exit' or event == WIN_CLOSED:
print('CLICKED EXIT')
window.Close()
if __name__ == '__main__':
main()
Config.py
from PySimpleGUI.PySimpleGUI import WIN_CLOSED
def whileLoop():
state = True
while (state == True):
print("It works!")
I am trying to create GUI window which runs a while loop when a user clicks a button (in this case, when they click "Run While Loop"). However, I am having an issue because my code gets stuck in the nested while loop which is the one in Config.py. I want the code to be able to exit out of the while loop and stop by the program when the 'Exit' Button is clicked. I looked into Threading and am not sure what else to do. Anything helps, thanks!
I import a class Func
defined in Config.py
, then call method while_loop
of instance Func()
. Set a flag True or False for while loop keep running or not.
Example Code
# Config.py
from time import sleep
from PySimpleGUI import WIN_CLOSED
class Func():
def __init__(self):
self.state = False
self.count = 0
def while_loop(self, window):
while self.state:
sleep(0.5) # Simulate job done here
self.count += 1
window.write_event_value("Done", self.count) # update GUI by event
# main.py
from time import sleep
from threading import Thread
import PySimpleGUI as sg
import Config
def main():
layout = [
[sg.Text('Real Time Raspberry Pi Sniffer')],
[sg.Button('Start'), sg.Button('Stop'), sg.Button('Exit')],
[sg.StatusBar('', size=60, key='Status')],
]
window = sg.Window('Realtime Shell Command Output', layout, enable_close_attempted_event=True)
status = window['Status']
func = Config.Func()
thread = None
while True:
event, values = window.read()
if event in (sg.WINDOW_CLOSE_ATTEMPTED_EVENT, 'Exit'):
func.state = False
sleep(0.5) # Wait thread to stop
break
elif event == 'Start' and thread is None:
func.state = True
func.count = 0
thread = Thread(target=func.while_loop, args=(window,), daemon=True)
thread.start()
elif event == 'Stop':
func.state = False
thread = None
elif event == 'Done':
count = values[event]
status.update(f"Job done at #{count:0>3}")
window.Close()
if __name__ == '__main__':
main()
This is a guess, as I haven't done what you are trying before.
Perhaps if you change your config.py to be like this:
state=True
def whileLoop():
while (state == True):
print("It works!")
(making state a module global flag)
And modify your event loop like:
while True: # Event Loop
event, values = window.Read()
if event == 'Run While Loop':
t1 = threading.Thread(target = Config.whileLoop)
t1.start()
elif event == 'Exit' or event == WIN_CLOSED:
print('CLICKED EXIT')
Config.state = False # set the exit flag
t1.join() # I'm not sure about this, could try without
window.Close()
Again, I've use Python a long time, but never like this.
right here: t1 = threading.Thread(target = Config.whileLoop())
you have called Config.whileLoop() while setting up your threading variable. You must write instead t1 = threading.Thread(target = Config.whileLoop)
which doesn't actually call the target function Config.whileLoop
. t1.start()
will actually call it.
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