I've inhereted a GUI code which is structured something like this: any button signal triggers a slot, those slots then call an external process to receive information and wait until that process finishes, then the slot proceeds. the issue is, this external process takes between 0.5 to 60 seconds, and in that time the GUI freezes. i'm struggling to find a good way to seperate this process call to a different thread or QProcess (that way i will not block the main event loop) and then return and continue the relevent slot (or function) from that same point with the information received from that external slow process. generators seem like something that should go here, but im struggling to figure how to restructure the code so this will work. any suggestions or ideas? is there a Qt way to "yield" a function until that process completes and then continue that function?
Psudo code of the current structure:
button1.clicked.connect(slot1)
button2.clicked.connect(slot2)
def slot1():
status = subprocess.run("external proc") # this is blocking
...
...
return
def slot2():
status = subprocess.run("external proc") # this is blocking
...
...
return
Here is the code with the example I was mentioning in the comments:
class MainWindow(QMainWindow, ui_MainWindow):
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
ui_MainWindow.__init__(self)
self.setupUi(self)
self.button_1.clicked.connect(lambda: self.threaded_wait(1))
self.button_5.clicked.connect(lambda: self.threaded_wait(5))
self.button_10.clicked.connect(lambda: self.threaded_wait(10))
#Start a timer that executes every 0.5 seconds
self.timer = QtCore.QBasicTimer()
self.timer.start(500, self)
#INIT variables
self.results = {}
self.done = False
def timerEvent(self, event):
#Executes every 500msec.
if self.done:
print(self.results)
self.done = False
def threaded_wait(self, time_to_wait):
self.done = False
new_thread = threading.Thread(target=self.actual_wait, args=(time_to_wait,self.sender().objectName()))
new_thread.start()
def actual_wait(self, time_to_wait: int, button_name):
print(f"Button {button_name} Pressed:\nSleeping for {int(time_to_wait)} seconds")
time_passed = 0
for i in range(0, time_to_wait):
print(int( time_to_wait - time_passed))
time.sleep(1)
time_passed = time_passed + 1
self.results[button_name] = [1,2,3,4,5]
self.done = True
print("Done!")
You can use QThread. With Qthread you can pass arguments to a function in mainWindow with signal mechanism.
Here is a source that explains how to use Qthread:
https://realpython.com/python-pyqt-qthread/
if you read the soruce it will be helpfull to you, i think. And there is a sample gui in the page, i write it down to you(you can run it):
from PyQt5.QtCore import QObject, QThread, pyqtSignal
from PyQt5.QtWidgets import QMainWindow
import time
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import (
QApplication,
QLabel,
QMainWindow,
QPushButton,
QVBoxLayout,
QWidget,
)
import sys
# Snip...
# Step 1: Create a worker class
#
class Worker(QObject):
finished = pyqtSignal()
progress = pyqtSignal(int)
def run(self):
"""Long-running task."""
for i in range(5):
time.sleep(1)
self.progress.emit(i + 1)
self.finished.emit()
class Window(QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.clicksCount = 0
self.setupUi()
def setupUi(self):
self.setWindowTitle("Freezing GUI")
self.resize(300, 150)
self.centralWidget = QWidget()
self.setCentralWidget(self.centralWidget)
# Create and connect widgets
self.clicksLabel = QLabel("Counting: 0 clicks", self)
self.clicksLabel.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
self.stepLabel = QLabel("Long-Running Step: 0")
self.stepLabel.setAlignment(Qt.AlignHCenter | Qt.AlignVCenter)
self.countBtn = QPushButton("Click me!", self)
self.countBtn.clicked.connect(self.countClicks)
self.longRunningBtn = QPushButton("Long-Running Task!", self)
self.longRunningBtn.clicked.connect(self.runLongTask)
# Set the layout
layout = QVBoxLayout()
layout.addWidget(self.clicksLabel)
layout.addWidget(self.countBtn)
layout.addStretch()
layout.addWidget(self.stepLabel)
layout.addWidget(self.longRunningBtn)
self.centralWidget.setLayout(layout)
def countClicks(self):
self.clicksCount += 1
self.clicksLabel.setText(f"Counting: {self.clicksCount} clicks")
def reportProgress(self, n):
self.stepLabel.setText(f"Long-Running Step: {n}")
def runLongTask(self):
# Step 2: Create a QThread object
self.thread = QThread()
# Step 3: Create a worker object
self.worker = Worker()
# Step 4: Move worker to the thread
self.worker.moveToThread(self.thread)
# Step 5: Connect signals and slots
self.thread.started.connect(self.worker.run)
self.worker.finished.connect(self.thread.quit)
self.worker.finished.connect(self.worker.deleteLater)
self.thread.finished.connect(self.thread.deleteLater)
self.worker.progress.connect(self.reportProgress)
# Step 6: Start the thread
self.thread.start()
# Final resets
self.longRunningBtn.setEnabled(False)
self.thread.finished.connect(
lambda: self.longRunningBtn.setEnabled(True)
)
self.thread.finished.connect(
lambda: self.stepLabel.setText("Long-Running Step: 0")
)
app = QApplication(sys.argv)
win = Window()
win.show()
sys.exit(app.exec())
Usually what I do is have the button press run a function that launches a thread to do the work for me.
In my example I have 3 buttons. One that waits for one second, another that waits for 5, and another that waits for 10.
I connect the button slots when they are clicked to threaded_wait() and I use lambda because I want to pass that method an integer argument on how long to wait for (Waiting in this example is just fake processing time).
Then I have the method actual_wait() which is the code that is actually waiting, which is being executed by the thread. Since there is a thread running that code, the main GUI event loop exits the threaded_wait() method right after starting the thread and it is allowed to continue it's event loop
class MainWindow(QMainWindow, ui_MainWindow):
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
ui_MainWindow.__init__(self)
self.setupUi(self)
self.button_1.clicked.connect(lambda: self.threaded_wait(1))
self.button_5.clicked.connect(lambda: self.threaded_wait(5))
self.button_10.clicked.connect(lambda: self.threaded_wait(10))
def threaded_wait(self, time_to_wait):
new_thread = threading.Thread(target=self.actual_wait, args=(time_to_wait,))
new_thread.start()
def actual_wait(self, time_to_wait: int):
print(f"Sleeping for {int(time_to_wait)} seconds")
time_passed = 0
for i in range(0, time_to_wait):
print(int( time_to_wait - time_passed))
time.sleep(1)
time_passed = time_passed + 1
print("Done!")
This prevents my GUI from freezing up.
EDIT:
Sorry as for the second part of your question, if you want to wait for the thread to finish before doing something else, you can use a flag like this:
def actual_wait(self, time_to_wait: int):
print(f"Sleeping for {int(time_to_wait)} seconds")
....
self.DONE = True
And check that self.DONE flag wherever you need it. It kind of depends what you mean by wait for it to complete. I think if you use QThread you can also emit a signal when the thread is done and connect that signal to whatever slot after that, but I haven't used QThread.
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