I'm trying to open a screen in fullscreen mode. My understanding is that RenderInit
should be passed a specific flag:.
RenderInit(width: int, height: int, reset_flags: ResetFlags)
...but ResetFlags
(an emum?) doesn't seem to mention anything regarding the fullscreen mode: https://dev.harfang3d.com/api/3.2.3/cpython/constants/#resetflags
(I'm working on Windows in DirectX, with the Python API btw)
It's not a question of ResetFlags
. What you are looking for is a WindowVisibility
flag:) This code usually works for me:
win = hg.NewWindow("My Fullscreen Window", 1920, 1080, 32, hg.WV_Fullscreen)
hg.RenderInit(win)
hg.RenderReset(res_x, res_y, hg.RF_MSAA4X | hg.RF_MaxAnisotropy)
Besides, WV_Undecorated
works well if you don't want to change the user's screen resolution, or WV_FullscreenMonitor1
(.., 2, 3) if you need to adress a specific screen in a multiple monitors configuration.
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