Trying to set window size using native/common functions via entry::setWindowSize, but somehow the window size is still setting it to 1280x720. The bu ...
Trying to set window size using native/common functions via entry::setWindowSize, but somehow the window size is still setting it to 1280x720. The bu ...
I'm trying to open a screen in fullscreen mode. My understanding is that RenderInit should be passed a specific flag:. RenderInit(width: int, height: ...
I'm working on a project based on BGFX and I'm trying to define with a fragment shader is BGFX is running in OpenGL or DirectX. gl_FragColor = textur ...
I'm trying to compile the following shader from this tutorial: I am working on windows so I modified the command from the tutorial to target the wi ...
I am using bgfx in c99 to experiment with game dev / game engine dev, so I need to hide my cursor using Windows.h / WinUser.h However even if I use S ...
I'm trying to port an bgfx application I wrote in C++ to Rust using bgfx-rs. Everything works great, until I try to copy some vertex data from the app ...
I am trying to create an application with GLFW and BGFX but I am getting these errors: All error are from glfw3.lib. I have linked files: bx.lib bi ...
Does BGFX internally double buffer everything? Or is this the application programmer's responsibility? All the BGFX examples that render-off screen d ...
I'm attempting to create a window using SDL2 and initialize BGFX to use it. My current test is just to set the window to purple using a clear color. ...
I'm trying to write a simple bgfx application in C# with .NET Core. It works fine on Windows, but it fails at runtime on Linux with the following erro ...
So, I've got a c++ project where i want to visualize stuff (in realtime), so i was looking for a rendering engine, and found bgfx. I don't write ofte ...
Is it possible to render without loading a vertex or fragment shader in bgfx? Maybe this would effectively just be a default shader. The very first ex ...