So basically, I'm working on a console based game in C#. I'm to the point where I'm ready to save the data. I want all the data saved into one file, if possible. I don't wan't something like XML Serialization, where the player can just go in and give himself a million gold.
What should I use? Here's the things I need to serialize:
GameWorld
Inventory
Player
List<Item>
Point
List<String>
Here's the variables that are in the classes:
public class GameWorld
{
Dictionary<Point, Room>
}
public class Item
{
String Creator
String Verb
String RequiredItem
Action OnActivate
int Difficulty
Action OnDefeatEnemy
Action OnDefeatedByEnemy
}
public class Room
{
String Title
String Description
List<Item> Items
List<String> ItemNames
String Creator
}
public class Inventory
{
List<Items>
}
public enum ActionType
{
ACQUIRE_GOLD, DECREASE_HEALTH, INCREASE_HEALTH, DECREASE_STRENGTH, INCREASE_STRENGTH, GET_ITEM, PRINT_MESSAGE
}
public class Action
{
ActionType actionType
int Amount
String GiveItem
String Message
String Creator
bool SingleActivation
bool HasActivated
}
Using Binary serialization would obfuscate slightly.
[It won't stop someone with Reflector and a bit of a poke around your code and data files though]
您可以很容易地将其序列化为xml,然后将其加密,然后再将其保存到文件中。
http://www.codeproject.com/KB/cs/objserial.aspx
Would that work for you?
使用嵌入式对象数据库(如Db4o或Eloquera),可以更容易地以编程方式管理存储的对象。
If you're not worried about disclosure, you could just add a hash of [ your serialized data concatenated with some magic constant ]. A hacker would then have to disassemble your program to find the constant if they wanted to manipulate your serialized data.
If disclosure is a problem, then I would recommend "encryption" with a magic constant. This is really just a form of content scrambling, since the magic constant is "known" (although, perhaps a nuisance to find).
By the way, your problem is analogous to the DRM problem, which really is unsolvable unless you have complete control over the client platform. http://www.schneier.com/crypto-gram-0105.html#3
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