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C# Convert IntPtr into int

I am dynamically calling Windows API. I found some code online that can do this, and I took a whole lot of interest to it. The idea itself is brilliant to say the least. However, I can't seem to make it work for my code. The parameters for the dynamic call are as of type string , string int[] , and I would like to use the API GetThreadContext with the parameters of pInfo.hThred and ref ctx (shown below).

API Call

GetThreadContext(pInfo.hThread, ref ctx);

The above code will make a call to the GetThreadContext API (given that it is declared in my project) - and works perfectly fine. The beauty of the dynamic call, however, is that no declaration is needed. So, my attempt at the dynamic call:

ctx = new CONTEXT {ContextFlags = 0x10007};
PROCESS_INFORMATION pInfo;

CInvokeAPI.Invoke("kernel32","GetThreadContext",pInfo.hThread, ctx);

The issue here is that I haven't a clue as to how I can pass parameter ctx as type int given the fact that it is a struct.

Please see below for additional code

    [StructLayout(LayoutKind.Sequential)]
    struct CONTEXT
    {
        public uint ContextFlags;
        unsafe fixed byte unused[160];
        public uint Ebx;
        public uint Edx;
        public uint Ecx;
        public uint Eax;
        unsafe fixed byte unused2[24];
    }

    [StructLayout(LayoutKind.Sequential)]
    struct PROCESS_INFORMATION
    {
        public IntPtr hProcess;
        public IntPtr hThread;
        public int dwProcessId;
        public int dwThreadId;
    }

Call API Dynamically Class

using System;
using System.Runtime.InteropServices;
using System.Text;

/* 
 * Title: CInvokeAPI.cs
 * Description: Call API by name implementation in purely managed C# (no 'unsafe' mess here).
 * 
 * Developed by: affixiate 
 * Comments: If you use this code, I require you to give me credits. 
 */

public static class CInvokeAPI
{
    /// <summary>
    /// Generates a new, non-garbage collectable string in memory. Use this with Unicode "W" API.
    /// </summary>
    /// <param name="theString">A Unicode string.</param>
    /// <returns>Address of newly allocated string in memory. Remember to free it after use.</returns>
    public static int StringToPtrW(string theString)
    {
        return StringToPtr(Encoding.Unicode.GetBytes(theString));
    }

    /// <summary>
    /// Generates a new, non-garbage collectable string in memory. Use this with ANSI "A" API.
    /// </summary>
    /// <param name="theString">An ANSII string.</param>
    /// <returns>Address of newly allocated string in memory. Remember to free it after use.</returns>
    public static int StringToPtrA(string theString)
    {
        return StringToPtr(Encoding.ASCII.GetBytes(theString));
    }

    /// <summary>
    /// Internal method used to allocate memory.
    /// </summary>
    /// <param name="buf">A byte buffer.</param>
    /// <returns>Address of newly allocated memory. Remember to free it after use.</returns>
    private static int StringToPtr(byte[] buf)
    {
        return (int)GCHandle.Alloc(buf, GCHandleType.Pinned).AddrOfPinnedObject();
    }

    /// <summary>
    /// Invokes the specified Windows API.
    /// </summary>
    /// <param name="libraryName">Name of the library.</param>
    /// <param name="functionName">Name of the function.</param>
    /// <param name="args">The arguments.</param>
    /// <returns>True if function succeeds, otherwise false.</returns>
    public static bool Invoke(string libraryName, string functionName, params int[] args)
    {
        /* Sanity checks. */
        IntPtr hLoadLibrary = LoadLibrary(libraryName);
        if (hLoadLibrary == IntPtr.Zero) return false;

        IntPtr hGetProcAddress = GetProcAddress(hLoadLibrary, functionName);
        if (hGetProcAddress == IntPtr.Zero) return false;

        // Allocates more than enough  memory for an stdcall and the parameters of a WinAPI function
        IntPtr hMemory = VirtualAlloc(IntPtr.Zero, 1024 * 1024, MEM_COMMIT | MEM_RESERVE, MEM_EXECUTE_READWRITE);
        if (hMemory == IntPtr.Zero)
            return false;

        IntPtr hMemoryItr = hMemory;

        // Prepends the stdcall header signature
        Marshal.Copy(new byte[] {0x55, 0x89, 0xE5}, 0, hMemoryItr, 0x3);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x3);

        // Loop through the passed in arguments and place them on the stack in reverse order
        for (int i = (args.Length - 1); i >= 0; i--) 
        {
            Marshal.Copy(new byte[] {0x68}, 0, hMemoryItr, 0x1); 
            hMemoryItr = (IntPtr)((int)hMemoryItr + 0x1);
            Marshal.Copy(BitConverter.GetBytes(args[i]), 0, hMemoryItr, 0x4);
            hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);
        }

        Marshal.Copy(new byte[] {0xE8}, 0, hMemoryItr, 0x1);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x1);
        Marshal.Copy(BitConverter.GetBytes((int)hGetProcAddress - (int)hMemoryItr - 0x4), 0, hMemoryItr, 0x4);
        hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);

        // Cleaning up the stack
        Marshal.Copy(new byte[] {0x5D, 0xC2, 0x4, 0x0 /* <= I made a LOL. */}, 0, hMemoryItr, 0x4);
        // Don't forget to increment if you are adding more ASM code here: hMemoryItr = (IntPtr)((int)hMemoryItr + 0x4);

        try
        {
            var executeAsm = (RunAsm) Marshal.GetDelegateForFunctionPointer(hMemory, typeof (RunAsm));
            executeAsm();
        }
        catch { return false; }

        // Clean up the memory we allocated to do the dirty work
        VirtualFree(hMemory, 0, MEM_RELEASE);
        return true;
    }

    // ReSharper disable InconsistentNaming
    private const uint MEM_RELEASE = 0x8000;
    private const uint MEM_COMMIT = 0x1000;
    private const uint MEM_RESERVE = 0x2000;
    private const uint MEM_EXECUTE_READWRITE = 0x40;
    // ReSharper restore InconsistentNaming

    // My own sexy delegate:
    [UnmanagedFunctionPointer(CallingConvention.StdCall, SetLastError = true)]
    private delegate void RunAsm();

    // WinAPI used:
    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern bool VirtualFree(IntPtr lpAddress, UInt32 dwSize, uint dwFreeType);

    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern IntPtr VirtualAlloc(IntPtr lpAddress, UInt32 dwSize, uint flAllocationType, uint flProtect);

    [DllImport("kernel32.dll", SetLastError = true)]
    private static extern IntPtr LoadLibrary(string lpFileName);

    [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
    private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
}

Can you use the IntPtr.ToInt32 method? That should work for the first parameter. Not sure about the struct conversion though.

Maybe take a look at this post for ideas on how to convert the struct to an integer.

UPDATE:

There is no direct C# equivalent of VarPtr in C#, but I did find a manual referenced here (along with an explanation of what it is doing... sounds similar to the explanation of VarPtr in this post ). This is an excerpt of the code. It may be useful for you:

public static int VarPtr(object e)
{
    GCHandle GC = GCHandle.Alloc(e, GCHandleType.Pinned);
    int gc = GC.AddrOfPinnedObject().ToInt32();
    GC.Free();
    return gc;
}

NOTE: There are some potentials flaws to this function, as mentioned in this post .

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