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How to define thread-local local static variables?

How to define local static variables (that keeps its value between function calls) that are not shared among different threads?

I am looking for an answer both in C and C++

on Windows using Windows API: TlsAlloc() /TlsSetValue()/TlsGetValue()

on Windows using compiler intrinsic: use _declspec(thread)

on Linux (other POSIX???) : get_thread_area() and related

Just use static and __thread in your function.

Example:

int test(void)
{
        static __thread a;

        return a++;
}

The current C standard has no model for threads or alike, so you can't get an answer, there.

The utility foreseen by POSIX for that is pthread_[gs]etspecific .

The next version of the C standard adds threads and has a concept of thread local storage .

如果您有权访问 C++11,还可以使用 C++11 线程本地存储添加。

You can make your own thread specific local storage as singleton per thread ID. Something like this:

struct ThreadLocalStorage
{
    ThreadLocalStorage()
    {
        // initialization here
    }
    int my_static_variable_1;
    // more variables
};

class StorageManager
{
    std::map<int, ThreadLocalStorage *> m_storages;

    ~StorageManager()
    {   // storage cleanup
        std::map<int, ThreadLocalStorage *>::iterator it;
        for(it = m_storages.begin(); it != m_storages.end(); ++it)
            delete it->second;
    }

    ThreadLocalStorage * getStorage()
    {
        int thread_id = GetThreadId();
        if(m_storages.find(thread_id) == m_storages.end())
        {
            m_storages[thread_id] = new ThreadLocalStorage;
        }

        return m_storages[thread_id];
    }

public:
    static ThreadLocalStorage * threadLocalStorage()
    {
        static StorageManager instance;
        return instance.getStorage();
    }
};

GetThreadId(); is a platform specific function for determining caller's thread id. Something like this:

int GetThreadId()
{
    int id;
#ifdef linux
    id = (int)gettid();
#else  // windows
    id = (int)GetCurrentThreadId();
#endif
    return id;
}

Now, within a thread function you can use it's local storage:

void threadFunction(void*)
{
  StorageManager::threadLocalStorage()->my_static_variable_1 = 5; //every thread will have
                                                           // his own instance of local storage.
}

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