I have a array of structs returned from PInvoke, and it returns the array fine if the struct just contains int or float, but when i try to return an array of char it starts to get messy, i have tried with returning an IntPtr, but that has not been successfull. Any ideas how i can get this working?
C code
struct return_part {
int partid;
int numcomp;
int parttype;
char partname[100];
};
extern int return_parts(return_part ** array, int * arraySizeInElements) {
int partcount = 0;
struct list_part *currentnode;
currentnode = head;
struct section_list *section;
struct return_part *temppart;
while (currentnode != NULL) {
partcount++;
currentnode = currentnode->next;
}
currentnode = head;
*arraySizeInElements = partcount;
int bytesToAlloc = sizeof(return_part) * (*arraySizeInElements);
return_part * a = static_cast<return_part *>(CoTaskMemAlloc(bytesToAlloc));
*array = a;
int q = 0;
while (currentnode != NULL) {
struct return_part tmp;
tmp.partid = currentnode->partid;
tmp.numcomp = currentnode->numcomp;
strcpy(tmp.partname, currentnode->partname);
tmp.parttype = currentnode->parttype;
a[q] = tmp;
q++;
currentnode = currentnode->next;
}
return 0;
}
C# Code
[StructLayout(LayoutKind.Sequential)]
public struct return_part {
public int partid;
public int numcomp;
public int parttype;
public char partname;
};
internal static class UnsafeNativeMethods
{
[DllImport(_dllLocation, CallingConvention = CallingConvention.Cdecl)]
public static extern int return_parts([MarshalAs(UnmanagedType.LPArray,
SizeParamIndex = 1)] out return_part[] array, out int arraySizeInElements);
}
public static ReturnPoint[] getpoints(int partid) {
return_parts[] parts;
int size;
int result = UnsafeNativeMethods.return_parts(out parts, out size)
}
An array of characters, to unmanaged code, is just a string, so you have two options here. Which one you use depends on how you actually need to use the character data when it's back in C#-land:
Marshal it as an array. See this article for how arrays embedded into structures get marshalled (EDIT: this needs to be ByValArray, not LPArray as I originally indicated; Thanks @Hans):
[StructLayout(LayoutKind.Sequential)] public struct return_part { public int partid; public int numcomp; public int parttype; [MarshalAs(UnmanagedType.ByValArray, SizeConst=100)] public char[] partname; };
Marshal it as a string. See this article for how to marshal strings contained within structures.
[StructLayout(LayoutKind.Sequential)] public struct return_part { public int partid; public int numcomp; public int parttype; [MarshalAs(UnmanagedType.ByValTStr, SizeConst=100)] public string partname; };
On the C# side, your structure has a single character as partname. Try using either:
char[] partname; //-- A character array
byte[] partname; //-- A byte array
string partname; //-- A string
I'd tend to prefer the string if that works. The byte might work because byte in C# lines up more logically with char in C. The character array might also work because the character in C# logically represents an actual single character (intended use), something C doesn't really have (short of unsigned integer types).
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