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Purpose of casting -1 to uint32?

This is probably a really silly question to experienced C++ developers, but what is the purpose of casting a -1 to uint32? I am translating a program from C++ to C# and there are many occasions when I see something like this:

static const uint32 AllTypes = static_cast<uint32>(-1);

What exactly does this do? How can the same be accomplished in C#?

On systems using two's complement, casting -1 to unsigned gives the highest value an unsigned number can represent.

In C# you can use unchecked((UInt32)-1) or better: UInt32.MaxValue . This is well defined behavior, and works on all CPU architectures.

According to the thread rve linked , casting -1 to unsigned results in all bits being set on all architectures in C++.

如何在C#中完成同样的事情

uint AllTypes = uint.MaxValue;

I guess it's used to have all bits to 1. Useful when we use tagged data. Probably each elementary type it's given a bit, and 'complex' types (arrays, for instance) get their own.

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