I am trying to use pinvoke to marshall an array of structures inside another structure from C to C#. AFAIK, no can do.
So instead, in the C structure I declare a ptr to my array, and malloc. Problems: 1) How do I declare the equivalent on the C# side? 2) How do I allocate and use the equivalent on the C# side?
//The C code
typedef struct {
int a;
int b; } A;
typedef struct {
int c;
// A myStruct[100]; // can't do this, so:
A *myStruct; } B;
//The c# code:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public class A{
int a;
int b;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public class B{
int c;
// can't declare array of [100] A structures...
?
}
[EDIT]: Somehow I misinterpreted what I read elsewhere about fixed array of objects on the c# side. And I can fix the array size in C So compiled ok, but then I get "object reference not set to an instance of an object" when using:
data.B[3].a = 4567;
So, reading elsewhere about what this error might be, I added this method:
public void initA()
{
for (int i = 0; i < 100; i++) { B[i] = new A(); }
}
Again, compiled OK, but same error msg.
To marshal "complex" structures like this between C and C#, you have a couple of options.
In this case, I would highly recommend that you try to embed a fixed array into your C-side structure, as it will simplify the C# side a lot. You can use the MarshalAs
attribute to tell C# how much space it needs to allocate in the array at run-time:
// In C:
typedef struct
{
int a;
int b;
} A;
typedef struct
{
int c;
A data[100];
} B;
// In C#:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct A
{
int a;
int b;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct B
{
int c;
[MarshalAs(UnmanagedType.LPArray, SizeConst=100)]
A[] data = new data[100];
}
If you don't know, or can't specify, a fixed size for your array, then you'll need to do what you did and declare it as a pointer in C. In this case, you cannot tell C# how much memory the array is going to use at run-time, so you're pretty much stuck with doing all of the marshalling by hand. This question has a good rundown of how that works, but the basic idea is:
IntPtr data;
with no attributes. Marshal.SizeOf(typeof(A))
to get the size of the struct in unmanaged memory. Marshal.PtrToStructure
to convert a single unmanaged structure to C# IntPtr.Add(ptr, sizeofA)
to move to the next structure in the array
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