If one wishes to beep the speaker on Windows, Python 2 apparently provides a useful function: winsound.Beep()
. The neat thing about this function is that it takes arguments specifying the exact frequency and duration of the beep. This is exactly what I want to do, except that I don't use Windows. So...
What are the nearest equivalents of winsound.Beep()
for Linux
and OSX
, bringing in as few dependencies as possible?
Please note that I want to be able to beep the speaker directly, not to play a sound file. Also, I need to be able to control the frequency and duration of the beep, so curses.beep()
and print '\\a'
won't do. Lastly, I am aware that PyGame
provides extensive sound capabilities, but given that I don't require any of PyGame's other functionality, that would seem like using a sledgehammer to crack a nut (and anyway, I'm trying to do away with dependencies as far as possible).
I found a potential solution here:http://bytes.com/topic/python/answers/25217-beeping-under-linux
It involves writing directly to /dev/audio. Not sure how portable it is or if it even works at all - i'm not on a linux machine atm.
def beep(frequency, amplitude, duration):
sample = 8000
half_period = int(sample/frequency/2)
beep = chr(amplitude)*half_period+chr(0)*half_period
beep *= int(duration*frequency)
audio = file('/dev/audio', 'wb')
audio.write(beep)
audio.close()
winsound is only for windows and I could not find any cross platform way to do this, other than print "/a". However, you cannot set the frequency and duration with this.
However, you can try the os.system command to do the same with the system command beep . Here is a snippet, which defines the function playsound in a platform independent way
try:
import winsound
except ImportError:
import os
def playsound(frequency,duration):
#apt-get install beep
os.system('beep -f %s -l %s' % (frequency,duration))
else:
def playsound(frequency,duration):
winsound.Beep(frequency,duration)
For more info, look at this blog
EDIT: You will need to install the beep package on linux to run the beep command. You can install by giving the command
sudo apt-get install beep
import numpy as np
import simpleaudio as sa
def sound(x,z):
frequency = x # Our played note will be 440 Hz
fs = 44100 # 44100 samples per second
seconds = z # Note duration of 3 seconds
# Generate array with seconds*sample_rate steps, ranging between 0 and seconds
t = np.linspace(0, seconds, seconds * fs, False)
# Generate a 440 Hz sine wave
note = np.sin(frequency * t * 2 * np.pi)
# Ensure that highest value is in 16-bit range
audio = note * (2**15 - 1) / np.max(np.abs(note))
# Convert to 16-bit data
audio = audio.astype(np.int16)
# Start playback
play_obj = sa.play_buffer(audio, 1, 2, fs)
# Wait for playback to finish before exiting
play_obj.wait_done()
sound(300,2)
sound(200,1)
The most light-weight cross-platform layer I can see is "PortAudio". This is used by R for instance in their package to wrap platform-specific driver calls into simple play/record of digitized waveforms as an array. The good folk at MIT produce a Python binding for this, but you will need to include the compiled .dll/.so for this to work. http://people.csail.mit.edu/hubert/pyaudio/
( libao is similar by Xiph the makers of Ogg/Vorbis , a wrapper pyao exists but this seems less widely used )
SoX is an excellent set of cross-platform tools with much more functionality for format conversion and reading files etc..
Using ctypes to make calls from Python to a driver is feasible but very messy, even the simplest legacy WinMM.
I've found 3 methods for Linux:
input
group ( example source code )fcntl
and /dev/console
(requires root priviledges) ( example source code )beep
command directly with subprocess
or os.system
(slower and must be installed in the system).See also my tone() function here with all the alternatives .
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