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How to delete Tkinter widgets from a window?

I have a list of tkinter widgets that I want to change dynamically.

How to delete the widgets from the window?

You can call pack_forget to remove a widget (if you use pack to add it to the window).

Example:

from tkinter import *

root = Tk()

b = Button(root, text="Delete me", command=lambda: b.pack_forget())
b.pack()

root.mainloop()

If you use pack_forget , you can later show the widget again calling pack again. If you want to permanently delete it, call destroy on the widget (then you won't be able to re-add it).

If you use the grid method, you can use grid_forget or grid_remove to hide the widget.

One way you can do it, is to get the slaves list from the frame that needs to be cleared and destroy or "hide" them according to your needs. To get a clear frame you can do it like this:

from tkinter import *

root = Tk()

def clear():
    list = root.grid_slaves()
    for l in list:
        l.destroy()

Label(root,text='Hello World!').grid(row=0)
Button(root,text='Clear',command=clear).grid(row=1)

root.mainloop()

You should call grid_slaves() , pack_slaves() or slaves() depending on the method you used to add the widget to the frame.

You simply use the destroy() method to delete the specified widgets like this:

lbl = tk.Label(....)

btn = tk.Button(....., command=lambda: lbl.destroy())

Using this you can completely destroy the specific widgets.

You say that you have a list of widgets to change dynamically. Do you want to reuse and reconfigure existing widgets, or create all new widgets and delete the old ones? It affects the answer.

If you want to reuse the existing widgets, just reconfigure them. Or, if you just want to hide some of them temporarily, use the corresponding "forget" method to hide them. If you mapped them with pack() calls, you would hide with pack_forget() (or just forget() ) calls. Accordingly, grid_forget() to hide gridded widgets, and place_forget() for placed widgets.

If you do not intend to reuse the widgets, you can destroy them with a straight destroy() call, like widget.destroy() , to free up resources.

You can use forget method on the widget

from tkinter import *

root = Tk()

b = Button(root, text="Delete me", command=b.forget)
b.pack()

b['command'] = b.forget

root.mainloop()

clear_btm=Button(master,text="Clear") #this button will delete the widgets 
clear_btm["command"] = lambda one = button1, two = text1, three = entry1: clear(one,two,three) #pass the widgets
clear_btm.pack()

def clear(*widgets):
    for widget in widgets:
        widget.destroy() #finally we are deleting the widgets.

Today I learn some simple and good click event handling using tkinter gui library in python3, which I would like to share inside this thread.

from tkinter import *

cnt = 0


def MsgClick(event):
    children = root.winfo_children()
    for child in children:
        # print("type of widget is : " + str(type(child)))
        if str(type(child)) == "<class 'tkinter.Message'>":
            # print("Here Message widget will destroy")
            child.destroy()
            return

def MsgMotion(event):
  print("Mouse position: (%s %s)" % (event.x, event.y))
  return


def ButtonClick(event):
    global cnt, msg
    cnt += 1
    msg = Message(root, text="you just clicked the button..." + str(cnt) + "...time...")
    msg.config(bg='lightgreen', font=('times', 24, 'italic'))
    msg.bind("<Button-1>", MsgClick)
    msg.bind("<Motion>", MsgMotion)
    msg.pack()
    #print(type(msg)) tkinter.Message


def ButtonDoubleClick(event):
    import sys; sys.exit()


root = Tk()

root.title("My First GUI App in Python")
root.minsize(width=300, height=300)
root.maxsize(width=400, height=350)
button = Button(
    root, text="Click Me!", width=40, height=3
)
button.pack()
button.bind("<Button-1>", ButtonClick)
button.bind("<Double-1>", ButtonDoubleClick)

root.mainloop()

Hope it will help someone...

I found that when the widget is part of a function and the grid_remove is part of another function it does not remove the label. In this example...

def somefunction(self):
    Label(self, text=" ").grid(row = 0, column = 0)
    self.text_ent = Entry(self)
    self.text_ent.grid(row = 1, column = 0)
def someotherfunction(self):
    somefunction.text_ent.grid_remove()

...there is no valid way of removing the Label.

The only solution I could find is to give the label a name and make it global:

def somefunction(self):
    global label
    label = Label(self, text=" ")
    label.grid(row = 0, column = 0)
    self.text_ent = Entry(self)
    self.text_ent.grid(row = 1, column = 0)
def someotherfunction(self):
    global label
    somefunction.text_ent.grid_remove()
    label.grid_remove()

When I ran into this problem there was a class involved, one function being in the class and one not, so I'm not sure the global label lines are really needed in the above.

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