I recently explore on AndEngine . I write a simple test demo, in which I implement IOnSceneTouchListener
and the scene registers a TimerHandler
to change one ChangableText
. And I set the engine runOnUpdateThread
true .
So the problem is : when I touched the scene a while, the activity paused and crashed. And the Logcat showed the same text as before: "org.anddev.andengine.util.pool.PoolUpdateHandler$1 was exhausted, with 1 item not yet recycled. Allocated 1 more."
If anyone can solve my problem, so thankful I will be!
PS: my code
public class TestActivity extends BaseGameActivity implements IOnSceneTouchListener, IOnMenuItemClickListener {
...
...
private TimerHandler mTimeUpdateHandler = new TimerHandler(1.f, true, new ITimerCallback() {
@Override
public void onTimePassed(TimerHandler arg0) {
runOnUpdateThread(new Runnable() {
@Override
public void run() {
if (mElapsedText != null && mAttempts > 0) {
mElapsedText.setText("Time: "
+ (ParticlyActivity.this.mEngine.getSecondsElapsedTotal() - mCurrentTotalSeconds),
false);
}
}
});
}
});
...
...
// @Override
public Engine onLoadEngine() {
this.mCamera = new BoundCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE,
new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera).setNeedsSound(true);
engineOptions.getTouchOptions().setRunOnUpdateThread(true);
this.mEngine = new Engine(engineOptions);
return this.mEngine;
}
public Scene onLoadScene(){
...
// Text
mElapsedText = new ChangeableText(20, 12, this.mFont, "Time:00.00");
mScene.getFirstChild().attachChild(mElapsedText);
mScene.registerUpdateHandler(mTimeUpdateHandler);
...
}
@Override
public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
if ((pSceneTouchEvent.isActionMove() || pSceneTouchEvent.isActionDown()) && mAttempts < MaxBullets) {
double angle = 0;
if ((pSceneTouchEvent.getX() - StartX) == 0) {
angle = 90;
} else {
angle = Math
.abs(Math.atan((StartY - pSceneTouchEvent.getY()) / (StartX - pSceneTouchEvent.getX())) / 3.14 * 180);
}
if (angle > 90) {
angle = 90;
} else if (angle < 0) {
angle = 0;
}
mGun.setRotation((float) -angle);
mGun.setStrength(pSceneTouchEvent.getX());
} else if (pSceneTouchEvent.isActionUp() && mAttempts < MaxBullets) {
...
}
}
return true;
}
}
TimerHandler:
private TimerHandler mTimeUpdateHandler = new TimerHandler(1.f, true, new ITimerCallback() {
@Override
public void onTimePassed(TimerHandler arg0) {
runOnUpdateThread(new Runnable() {
@Override
public void run() {
if (mElapsedText != null && mAttempts > 0) {
mElapsedText.setText("Time: " + (ParticlyActivity.this.mEngine.getSecondsElapsedTotal() - mCurrentTotalSeconds), false);
}
}
});
}
});
UIThread是负责绘制的人,如果您需要更改Text值,则每帧执行UpdateThread,在UpdateThread上执行此操作[一般而言,请远离UIThread]
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.