I am porting some SystemVerilog to SystemC/C++ and am having trouble with a multidimensional associative array. Consider the declaration of this array in SV.
// assume typ_one, typ_two, typ_three are struct or enum types
typ_one mda[typ_two][typ_two][typ_three];
I know with 1-D associative arrays I can use a map, and with 2-D arrays a nested map, and I believe a similar approach can solve the multidimensional array but it gets really messy.
typ_one mda[typ_two];
map< typ_two, typ_one >;
typ_one mda[typ_two][typ_two];
map< typ_two, map< typ_two, typ_one > >;
typ_one mda[typ_two][typ_two][typ_three];
map< typ_two, map< typ_two, map< typ_three, typ_one > > >;
So my questions are,
(1) is the above correct, in the sense that an operation in the form of mda[x][y][z]
will return the same expected value as with the SV code?
(2) is there a better, cleaner way?
Your std::map examples will do what you want.
Unfortunately there is no cleaner way, because C++ doesn't have special syntax for associative arrays like it does for normal arrays (and unfortunately those are primitive "raw" arrays, not array objects like in Java/C#).
template<class T1, class T2, class ... Ts>
struct MultiDimensionalMap{
typedef std::map<T1, typename MultiDimensionalMap<T2,Ts...>::map_type> map_type;
};
template<class T1, class T2>
struct MultiDimensionalMap<T1,T2>{
typedef std::map<T1,T2> map_type;
};
With this, for your example you would use the following
MultiDimensionalMap<type_two,type_two,type_three,type_one>::map_type m;
There are at least two approaches to implementing that.
The first would be using nested maps, as you suggest yourself in your question: map of maps or maps etc. to the desired level of nesting.
The second would be to use an ordinary linear map in which the key is a tuple of indices (ie 3 indices for a 3D associative array).
I would actually consider following the second approach, unless you have a specific reason to stick to the first.
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