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Issue passing Array as Parameter

I am using vertex buffers and element buffers.

The following function takes vertex and element data as arrays and creates buffers out of that. My real implementation is more complicated and stores the ids for later use of course, but that does not relate to this question.

void Create(const float Vertices[], const int Elements[])
{
    GLuint VertexBuffer, ElementBuffer; // ids

    glGenBuffers(1, VertexBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);

    glGenBuffers(1, ElementBuffer);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Elements), Elements, GL_STATIC_DRAW);
}

In another function I call Create() passing two arrays which represents a cube. But nothing happens. The window opens up and I see the cornflower blue background without any cube.

float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};

Create(VERTICES, ELEMENTS);

If I move the vertex and element data inside the Create() function, everything works fine and the cube is rendered correctly.

void Create()
{
    GLuint VertexBuffer, ElementBuffer;

    float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
    int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};

    glGenBuffers(1, VertexBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(VERTICES), VERTICES, GL_STATIC_DRAW);

    glGenBuffers(1, ElementBuffer);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ELEMENTS), ELEMENTS, GL_STATIC_DRAW);
}

Therefore I assume that the problem occurs when passing the array to the Create() function. I do not get any compiler error or warning. What is wrong here?

A parameter of type const float Vertices[] is actually the same as const float Vertices* . So sizeof is just returning the size of a pointer.

Use a reference to array using templates instead:

template<std::size_t VerticesN, std::size_t ElementsN>
void Create(const float (&Vertices)[VerticesN], const int (&Elements)[ElementsN])
{
// ...
}

// Usage is the same since template argument deduction

float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};

Create(VERTICES, ELEMENTS);

The problem here is sizeof(VERTICES) and sizeof(ELEMENTS) . When used in the Create() method the sizes of the arrays are known, but when you pass the arrays as a parameter (like in the Create(const float Vertices[], const int Elements[]) the array degrades to a pointer, and the sizeof is reduced to returning the size of the pointer.

One simple solution is to pass the size along with the arrays. So the function will look like this:

void Create(const float Vertices[], size_t VertSize, const int Elements[], size_t ElemSize) {
  ...
}

but I think I would prefer a solution that uses the new std::array which has a size() function:

void Create(const std::array<float>& vertices, std::array<int>& elements) {
  ...
}

If you do not have the opportunity to work with c++ 11, the boost libraries will provide the boost::array which mirrors the behaviour of c++ 11.

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