简体   繁体   中英

C++ Templated Class Invalid Use of Incomplete Class

Trying to learn C++. I'm getting an error in my code, in the line:

class LinkedList : public LinkedList<T> {

The error says:

invalid use of incomplete type 'class LinkedList, std::allocator > >' declaration of 'class LinkedList, std::allocator > >'

Can anyone point out what I'm doing wrong? Here is the entire code.

#ifndef LINKEDLIST_HPP
#define LINKEDLIST_HPP


#include <iostream>

using namespace std;

template <class T>
class LinkedList : public LinkedList<T> {

    private:
        // a ListNode consists of the item and a pointer to the next ListNode
        struct ListNode {
            T data;
            ListNode *next;
        };
        int size; //Size of the list
        ListNode *head; //the beginning of the list

    public:
        LinkedList(); // default oonstructor
        ~LinkedList(); // destructor
        virtual bool isEmpty ();
        virtual int  getLength ();
        virtual void insert (int pos, T item);
        virtual T    remove (int pos);
        virtual T    retrieve (int pos);

        //helper methods
        LinkedList(LinkedList &copyList); //copy constructor
        ListNode *find (int pos) const; // internal find function
};

//default constructor
template <class T>
LinkedList<T>::LinkedList() {
    size = 0;
    head = NULL;
}

//destructor
template <class T>
LinkedList<T>::~LinkedList() {
    //loop through each node, and delete it
    ListNode* current = head;
    while (current != NULL) {
        ListNode* next = current->next;
        delete current;
        current = next;
    }
    head = NULL; // set head node to back to null
}

//copy constructor
template <class T>
LinkedList<T>::LinkedList(LinkedList& copyList) {
    size = copyList.size;

    // if copyList is empty
    if (copyList.head == NULL)
        head = NULL;

    else {
        //create a new head
        head = new ListNode;
        head->data = copyList.head->data;

        //create a new list
        ListNode *newPtr = head; // start at the head
        // iterate through rest of list to be copied
        for (ListNode *copyPtr = copyList.head->next; copyPtr != NULL; copyPtr = copyPtr->next) {
            newPtr->next = new ListNode;
            newPtr->data = copyPtr->data;
        }
        //make last ListNode's next point to NULL
        newPtr->next = NULL;
    }
}

template <class T>
bool LinkedList<T>::isEmpty() {
    if (size == 0)
        return true;
    return false;
}

template <class T>
int LinkedList<T>::getLength() {
    return size;
}

// used in other methods to find a given index
template <class T>
LinkedList<T>::ListNode LinkedList<T>::find(int pos) const {

    // check that pos is in bound of LinkedList
    if ((pos < 1) || pos > getLength()) {
        cout << "Find position of out bounds" << endl;
        return NULL;
    } else { //search through ListNodes
        ListNode *temp = head; // start at the head
        for (int i = 1; i < pos; ++i)
            temp = temp->next;
        return temp;
    }
}


template <class T>
T LinkedList<T>::retrieve(int pos) {
    T tempData; // to hold retrieved data
    try {
        if ((pos < 1) || (pos > getLength())) {
            cout << "Retrieve request outside LinkedList's bounds" << endl;
            return NULL;
        }
        else { //traverse list
            ListNode *temp = find(pos);
            tempData = temp->data;
            return tempData;
        }
    } catch (int e) {
        cout << "Could not retrieve position " << pos << endl;
    }
}

template <class T>
void LinkedList<T>::insert(int pos, T item) {

    //check bounds
    if ((pos < 1) || (pos > getLength() +1))
        cout << "Must insert at a position between 1 and getLength() + 1" << endl;

    else {
        try {
            //create new ListNode
            ListNode *temp = new ListNode;
            temp->data = item;

            //if the new item is at the first position
            if (pos == 1) {
                temp->next = head;
                head = temp;
            }
            else {
                ListNode *prev = find(pos - 1);
                temp->next = prev->next;
                prev->next = temp;
            }
            //increment size
            ++size;

        } catch (int e) {
            cout << "Error inserting " << item << " at position " << pos << endl;
        }
    }
}

template <class T>
T LinkedList<T>::remove(int pos) {

    //check bounds
    if ((pos < 1) || (pos > getLength()))
        cout << "Must remove a position between 1 and getLength()" << endl;

    else {
        try {

            ListNode *temp; //to hold shifted node

            //if node to be deleted is first node
            if (pos == 1) {
                temp = head;
                head = head->next;
            }
            //for anything but the head
            //write over the node before the pos'th index
            else {
                ListNode *prev = find(pos - 1);
                temp = prev->next;
                prev->next = temp->next;
            }

            //destroy temp, to free up memory
            temp->next = NULL;
            delete temp;

            //decrement size
            --size;

        } catch (int e) {
            cout << "Error removing item from position " << pos << endl;
        }
    }


}

#endif  /* LINKEDLIST_HPP */
template <class T>
class LinkedList : public LinkedList<T> {

This doesn't make sense. It is like this:

class A : public A

Does this make sense to you? How exactly?

The class you're deriving from doesn't exist, rather it is being defined while you're deriving from it, so the compiler doesn't know what the base supposed to be. The compiler need to know the full definition of the base class before you derive from it.

Nawaz gave the right answer.

Just to give a few off-topic informations :

make your destructor virtual (even if inheriting from a templated container is not something very c++-ish).

Use const where it belongs :

LinkedList(const LinkedList &copyList); //copy constructor
virtual bool isEmpty () const;
// etc.

Obviously, in real life you would use an stl container like std::list ;)

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM