I've been playing around with the CatmullRomSpline class from Flutter the past few days. Drawing points with is trivial, however, I've been looking fo ...
I've been playing around with the CatmullRomSpline class from Flutter the past few days. Drawing points with is trivial, however, I've been looking fo ...
I need to implement connections in the form of curved lines in C# (Unity). I would like to get the result as similar as possible to the implementation ...
I'm trying to implement spline Catmull-Rom for image zooming using C++ and OpenCV. I performed two tests, the first is image zooming (X2), and the sec ...
I'm currently messing around with Catmull-Rom splines, and have found a problem that I'm not sure how to solve. So when I use a method to do the Catmu ...
I have a catmull-rom spline with 6 CVs and want to cut it at an arbitrary point along the spline. How do I calculate the end points of the two new s ...
After searching almost every topic on Catmull-Rom splines and finally implementing it successfully I'm now stuck at a point where I don't know if I ma ...
I am trying to emulate acceleration and deceleration in Unity. I have written to code to generate a track in Unity and place an object at a specific ...
I have created a line graph in 3D using THREE.js and the CatmullRomCurve3 class, which takes care of the curves and smoothing I wanted. Unfortunately ...
I'm trying to create an openGL program that allows the user to click anywhere on the window, creating a point in that exact cursor coordinate for ever ...
I am given 3 values y0, y1, y2. They are supposed to be evenly spaced, say x0 = -0.5, x1 = 0.5, x2 = 1.5. And to be able to draw a spline through all ...
I'm a little confused as to how they relate. From my class, my professor asked how to fit C1 continuous piecewise Hermite curves to x amount of points ...
I want to generate a random spline across my screen. Here is what I have so far: } I'm pretty confused on the documentation that has been provided ...
I've been working on getting Catmull-Rom splines working for a side project and am having difficulty getting it to do what I need. I tried the followi ...
I am experimenting with creating high-performance, good-looking pencil tools using SVG paths. I am logging the mouse coordinates to draw a path. To g ...
I'm trying to calculate a Bezier-like spline curve that passes through a sequence of x-y coordinates. An example would be like the following output fr ...
Good afternoon, I am attempting to implement a GameObject in Unity that moves along a Cubic CatMull-Rom Spline given 8 constrained random values. I h ...
I am looking to create smooth paths for my 2D game. Looking at CatmullRomSpline it is just the thing i need. Every post, even here on SE is giving it ...
I've read some articles which introduce fast third-order interpolation using GL_LINEAR. [1] http://http.developer.nvidia.com/GPUGems2/gpugems2_cha ...
I've been looking into getting an object on a two dimensional plane to follow a smooth curve defined by several control points.From what I've found, I ...
I'm doing Spline interpolation in C++. I've used code from here: http://tehc0dez.blogspot.ch/2010/04/nice-curves-catmullrom-spline-in-c.html (the code ...