So I have a class called app. It is just a class that controls all the other classes inside of it. Mid development we discussed to make this app class ...
So I have a class called app. It is just a class that controls all the other classes inside of it. Mid development we discussed to make this app class ...
I'm pretty new to Redux and would like to use it my application but I'm stuck at architecture/design phase for the Redux part. Here are my requirement ...
I'm currently designing a 2D Game Engine in c#, using GDI+ and I've come across a horrible design flaw in my code. The idea is that my game engine co ...
I'm following todd motto's styleguide for angular. And in his approach, and in john papa's approach as well, they say each component should have its o ...
following my question Angularjs 1.5 - CRUD pages and Components I've some additional design questions on component based architecture. 1- By Guideli ...
I am using entity-base-components system. I have many type of stationary objects e.g. Wall = blocks Fire Turret = blocks + shooter W ...
In Component based game engine, I have trouble when it come to relation between game objects / components. Where to store the relation , and how to d ...
I'm searching some library which implement the Component Based Entity System (ECS) framework used in multiple game and implementend in many game engin ...
Two Models: An Owner and a Dog: owner.rb dog.rb And here is the schema: schema.rb Pretty simple setup. I want an owner to take his dog fo ...
This question was migrated from Game Development Stack Exchange because it can be answered on Stack Overf ...
My abstract implementation for a GameObject for my components-based game engine is the following: GameObject Unique ID isActive flag Array of ...
I'm building a game with XNA at the moment, and I currently have my game object components set up like so: etc. Since making a menu system, I've pl ...
I have a few questions concerning the differences between IoC and CBSE that I cant find for the life of me. I have been using IoC/DI for quite a whi ...
Entity component system is able to solve problems of scale which can come during OO programming in game development. I have few queries regarding ECS: ...
I know there are languages for functional programming (LISP, Haskell, etc.) and OOP programming (Java, C#, Ruby, Python, many more), but are there any ...
I'm working on a school project developing a game. We use an engine made by one of the teams we have. The build-up of the engine is unclear to me and ...
I've recently discover the Entity System architecture and i've got some difficulties to do it in C++ / understand implementation. How i see Entity Sy ...
For a 2D game I'm making (for Android) I'm using a component-based system where a GameObject holds several GameComponent objects. GameComponents can b ...