I'm making a game in Unity, the project was doing fine but I wanted to create a build of the game just to see how it goes and it seems that there is a ...
I'm making a game in Unity, the project was doing fine but I wanted to create a build of the game just to see how it goes and it seems that there is a ...
I try to implement TFT control using PIO. I have written 4 PIO state machines for every sync signal of my TFT (CLOCK, DE, HSYNC, VSYNC). 3 of them wor ...
I have a weird issue that every other guide and answer seems to contradict, but the issue seems to be deeper. OS-level deep. System details: Ubuntu 1 ...
I'm trying to extract all frames from a mp4 video with ffmpeg. I use the following command: It works fine when using -vsync 2 (variable frame rate) ...
I found this old question and couldn't reproduce the described problem Html canvas 1600x1200 screen tearing. It makes sense that updating canvas from ...
I'm working in TASM 16-bit Assembly as an education course, and I'm making a game engine. I'm using VGA 13h (320x200 256-colors) with DOSBox, and I c ...
I'm trying to take a pile of screenshot PNGs, and the timestamp of each screenshot, and create a video with ffmpeg that recreates the timing of the sc ...
Qt5 allows to use QSurfaceFormat::setSwapInterval which lets the application to decide whether to enable VSync or not. However, this can only be done ...
I'm working on a custom animation button. I want to repeat the animation every time the user taps on it. So when the user clicks on it, the container ...
I'm trying to use FFMPEG in order to solve some complex logic on my videos. The business logic is the following: I get videos from the formats: avi, ...
I'm trying to write a smooth ticker (text running from rigth to left on the screen). It is almost as I want it, but there are still some stutters. I w ...
This is more a theoretical question. This is what I understand regarding buffer swapping and vsync: I - When vsync is off, whenever the developer swa ...
I am using Vulkan graphics API (via BGFX) to render. And I have been measuring how much (wall-clock) time my calls take. What I do not understand is ...
I'm trying to make my windowed application VSync with the monitor refresh. This code works properly with "fullscreen = true" (reports 75FPS, the monit ...
I see a way to do so through project.xml but I'm not seeing a way to disable/enable vsync at runtime (like for example having an option in a settings ...
I am developing a .net core application where I need to retrieve as much information about the system as possible. I have managed to retrieve already ...
When using v-sync, I'm wondering what something like GFLW does when a bufferswap is called when a screen update hasn't been completed at the time of t ...
My JS code: My HTML is just the canvas declaration. To my understanding, setinterval(x, 0) is supposed to run as fast as possible but it's never ...
I'm writting a game with OGL / GLFW in c++. My game is always running at 60 fps and without any screen tearing. After doing some research, it seems ...
I'm investigating frame drops in my Android app. They are irregular and happen around once a second on average. I have paired back the renderer in que ...