[英]Problems with movement GameMaker studio 2
我正在做一个学校游戏,在这个游戏中,我有一个(英雄)资产,该资产在按键时行走,在不按键时停止。
我唯一的问题是当我停止行走时动画继续运行。 换句话说,它静止不动,但仍然行走。
这是我的代码:
/////////////////////
// MOVING //
/////////////////////
if(keyboard_check(vk_left)){ // moving left collisions
dir=-1; // set the correct direction
image_xscale = dir; // make the sprite face the correct direction
// if we are not jumping or falling
sprite_index = spr_denpman_Loop; // set the sprite to walking
x=x-xspeed // move the player left
c2 = -1;
c3 = -1;
// check the points at the bottom of the sprite
c1 = tilemap_get_at_pixel(obj_Spel.map,x-(sprite_get_width(sprite_index)/2),y-1); // left
c3 = tilemap_get_at_pixel(obj_Spel.map,x,y-1); // center
if( y&$3f>0 ) c2=tilemap_get_at_pixel(obj_Spel.map,x-(sprite_get_width(sprite_index)/2),y+1); // left below (only check if there is a tile below)
if(c1 == 3) || (c2 == 3){ // if we are intersecting with a box
x = real(x&$ffffffc0)+(sprite_get_width(sprite_index)/2); // stop the player from moving
}
if(x < 0){ // the the player has moved off the edge of the screen
x = room_width; // wrap around to the other side of the screen
}
}else if(keyboard_check(vk_right)){ // moving right collisions (check with else so that both directions cant be triggered at the same time)
dir=1; // set the correct direction
image_xscale = dir; // make the sprte face the correct direction
// if we are not jumping or falling
sprite_index = spr_denpman_Loop; // set the sprite to walking
image_speed = anim_speed;
x=x+xspeed; // move the player right
c2 = -1;
c3 = -1;
// check the points at the bottom of the sprite
c1 = tilemap_get_at_pixel(obj_Spel.map,x+(sprite_get_width(sprite_index)/2),y-1); // right
c3 = tilemap_get_at_pixel(obj_Spel.map,x,y-1); // center
if( y&$3f>0 ) c2=tilemap_get_at_pixel(obj_Spel.map,x+(sprite_get_width(sprite_index)/2),y+1); // right below (only check if there is a tile below)
if(c1 == 3) || (c2 == 3){ // if we are intersecting with a box
x = real(x&$ffffffc0)+obj_Spel.tilesize-(sprite_get_width(sprite_index)/2); // stop the player from moving
}
if(x > room_width){ // the the player has moved off the edge of the screen
x = 0; // wrap around to the other side of the screen
}
}
这很简单,该小精灵将保留在行走小精灵上,因为这是您下达更改指令的最后一个小精灵。
您还需要发出命令以显示站立的精灵何时停止行走。
将其放在if-else语句的末尾:
else
{
sprite_index = spr_denpman_Loop; //stops the player if there's no key pressed.
}
(然后将spr_denpman_Loop
替换为站立的精灵名称)
在旁注中,请查看您自己的代码并了解您正在阅读的内容。 我知道您正在使用的演示,并且仅说明了程序的基本知识,我不建议您将其用作游戏的基础。 由于可以简化很多代码。
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