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[英]Phaser - Game.Physics.Arcade.moveToPointer not working?
[英]game.physics.arcade.collide() in phaser js
我使用框架移相器js。 我使用graphics
创建两个圆圈
var graphics;
var ball;
var graphics1;
var ballHome;
function create(){
game.physics.startSystem(Phaser.Physics.ARCADE);
graphics=game.add.graphics(500,500); //first circle
game.physics.arcade.enable(graphics);
graphics.enableBody=true;
graphics.beginFill(0xFFFFFF,1);
ball=graphics.drawCircle(10,10,15);
graphics.endFill();
graphics1=game.add.graphics(500,500); //second circle
game.physics.arcade.enable(graphics1);
graphics1.enableBody = true;
graphics1.beginFill(0xFFF55F,1);
ballHome=graphics1.drawCircle(300,300,500);
graphics1.endFill();
}
function update() {
game.physics.arcade.collide(ball,ballHome);
}
我要他们碰撞
为什么game.physics.arcade.collide(ball,ballHome)
不起作用?
谢谢您的帮助
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