[英]rabbitmq consumer becomes a producer
我正在從使用者內的RabbitMQ接收消息。 我必須處理該消息,並將處理后的消息發布到其他隊列中。 我將如何完成?
我的代碼是
using (IConnection connection = factory.CreateConnection())
{
using (IModel channel = connection.CreateModel())
{
if (!String.IsNullOrEmpty(EXCHANGE_NAME))
channel.ExchangeDeclare(EXCHANGE_NAME, ExchangeType.Direct, durable);
if (!String.IsNullOrEmpty(QUEUE_NAME))
channel.QueueDeclare(QUEUE_NAME, false, false, false, null);
string data = "";
EventingBasicConsumer consumer = new EventingBasicConsumer();
consumer.Received += (o, e) =>
{
//This is the received message
data = data + Encoding.ASCII.GetString(e.Body) + Environment.NewLine;
string processed_data = "processed data = " + data;
//I want to write some code here to post the processed message to a different queue.
//or other idea is "can I use duplex services?
};
string consumerTag = channel.BasicConsume(QUEUE_NAME, true, consumer);
channel.QueueBind(QUEUE_NAME, EXCHANGE_NAME, ROUTING_KEY, null);
channel.QueueUnbind(QUEUE_NAME, EXCHANGE_NAME, ROUTING_KEY, null);
}
}
底線是您可以共享線程之間的連接,但不能共享通道。 因此,在您的示例中,您可以使用相同的連接,但是當您要發布時,您需要創建一個新的頻道(因為Consumer.Received事件將在另一個線程上引發):
using (IConnection connection = factory.CreateConnection())
{
using (IModel channel = connection.CreateModel())
{
if (!String.IsNullOrEmpty(EXCHANGE_NAME))
channel.ExchangeDeclare(EXCHANGE_NAME, ExchangeType.Direct, durable);
if (!String.IsNullOrEmpty(QUEUE_NAME))
channel.QueueDeclare(QUEUE_NAME, false, false, false, null);
string data = "";
EventingBasicConsumer consumer = new EventingBasicConsumer();
consumer.Received += (o, e) =>
{
//This is the received message
data = data + Encoding.ASCII.GetString(e.Body) + Environment.NewLine;
string processed_data = "processed data = " + data;
//I want to write some code here to post the processed message to a different queue.
//or other idea is "can I use duplex services?
using (IModel channel = connection.CreateModel())
{
channel.Publish( ... );
}
};
string consumerTag = channel.BasicConsume(QUEUE_NAME, true, consumer);
channel.QueueBind(QUEUE_NAME, EXCHANGE_NAME, ROUTING_KEY, null);
channel.QueueUnbind(QUEUE_NAME, EXCHANGE_NAME, ROUTING_KEY, null);
// don't dispose of your channel until you've finished consuming
}
// don't dispose of your connection until you've finished consuming
}
確保不要停止消費渠道,直到想要停止消費為止。 連接也是如此。 這是一個常見的錯誤。
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