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[英]Rendering a texture in another class' RenderBuffer/FrameBuffer in OpenGL ES 2.0 for iOS 5
[英]OpenGl rendering in iOS
在我的項目中,我必須旋轉OBJ文件。 我有恆定的樞軸點。 我完全得到了水平旋轉。現在我必須將OBJ文件垂直旋轉。 我得出結論,必須自己改變角度。 給出在恆定的樞軸點垂直旋轉的想法。
我的樞軸點是teapotNode_.rotationAxis = CC3VectorMake(0.1,1,0.3);
-(void)rightButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle +=2.0;
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)leftButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle -=2.0;
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)topButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); ***//changed the Pivot point.***
angle +=2.0; **//how to calculate the Top Down angle.**
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
我在這個rend-ios項目中找到了自己的答案https://github.com/antonholmquist/rend-ios 。
實際上,問題是在單擊向右和向左按鈕時,旋轉正常工作,例如頂部和底部旋轉也正常工作。 但是,當我單擊右鍵到頂部/底部時,對象正在旋轉,但是閃爍。
解決方案是:
Globally declared:
float x=0.0;
float y=0.0;
float z=0.0;
float angle;
float xangle;
float yangle;
-(void)rightButtonPressed {
x=0; y=1; z=0; //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle+=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (ANTI CLOCKWISE)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)leftButtonPressed {
x=0; y=1; z=0; //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle-=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (CLOCKWISE)
angle -=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)topButtonPressed {
//Existing
/*float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); //Changed the Pivot point.
angle +=2.0; //how to calculate the Top Down angle.
*/
//Modified
x=1; y=0; z=0; //ROTATE OBJECT IN Y-AXIS(Y=0 & X=1)
xAngle+=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (Top Down)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(xangle, 0, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
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