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iOS中的OpenGl渲染

[英]OpenGl rendering in iOS

在我的项目中,我必须旋转OBJ文件。 我有恒定的枢轴点。 我完全得到了水平旋转。现在我必须将OBJ文件垂直旋转。 我得出结论,必须自己改变角度。 给出在恒定的枢轴点垂直旋转的想法。

我的枢轴点是teapotNode_.rotationAxis = CC3VectorMake(0.1,1,0.3);

-(void)rightButtonPressed {

float angle;    
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle +=2.0;

director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

-(void)leftButtonPressed {

float angle;    
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle -=2.0;       

director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

-(void)topButtonPressed {

float angle;    
teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); ***//changed the Pivot point.***
angle +=2.0;            **//how to calculate the Top Down angle.**
director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

我在这个rend-ios项目中找到了自己的答案https://github.com/antonholmquist/rend-ios

实际上,问题是在单击向右和向左按钮时,旋转正常工作,例如顶部和底部旋转也正常工作。 但是,当我单击右键到顶部/底部时,对象正在旋转,但是闪烁。

解决方案是:

Globally declared:

float x=0.0;
float y=0.0;
float z=0.0;
float angle;
float xangle;
float yangle;


-(void)rightButtonPressed {

x=0;  y=1;  z=0;             //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle+=2.0;                 //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (ANTI CLOCKWISE)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);
director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

-(void)leftButtonPressed {
x=0;  y=1;  z=0;             //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle-=2.0;                 //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (CLOCKWISE)
angle -=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);    

director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

-(void)topButtonPressed {

//Existing
/*float angle;
  teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); //Changed the Pivot point. 
  angle +=2.0;                                         //how to calculate the Top Down angle. 
*/

//Modified
x=1;  y=0;  z=0;             //ROTATE OBJECT IN Y-AXIS(Y=0 & X=1)
xAngle+=2.0;                 //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (Top Down)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(xangle, 0, 0);

director_.running = YES;//Redirector object    
if (director_.frameInterval == 2)
{
    director_.running = NO;

}        
}

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