In my project i have to rotate an OBJ file. i have constant pivot point. i got the horizontal rotation exactly.now i have to rotate my OBJ file as vertically. i concluded that have to change angle itself. give ideas to rotate vertically in that constant Pivot point.
my Pivot point is teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
-(void)rightButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle +=2.0;
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)leftButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 1, 0.3);
angle -=2.0;
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)topButtonPressed {
float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); ***//changed the Pivot point.***
angle +=2.0; **//how to calculate the Top Down angle.**
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
I found answer myself https://github.com/antonholmquist/rend-ios in this rend-ios project.
Actually the problem is while clicking the right and left button the rotation is working properly, like top and bottom rotation is also working properly. but when i click right to top / bottom, the object is rotating but it flickered.
The solution is:
Globally declared:
float x=0.0;
float y=0.0;
float z=0.0;
float angle;
float xangle;
float yangle;
-(void)rightButtonPressed {
x=0; y=1; z=0; //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle+=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (ANTI CLOCKWISE)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)leftButtonPressed {
x=0; y=1; z=0; //ROTATE OBJECT IN Y-AXIS(Y=1 & X=0)
yAngle-=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (CLOCKWISE)
angle -=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(0, yAngle, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
-(void)topButtonPressed {
//Existing
/*float angle;
teapotNode_.rotationAxis = CC3VectorMake(0.1, 0, 0); //Changed the Pivot point.
angle +=2.0; //how to calculate the Top Down angle.
*/
//Modified
x=1; y=0; z=0; //ROTATE OBJECT IN Y-AXIS(Y=0 & X=1)
xAngle+=2.0; //GET ANGLE OF OBJECT ROTATION IN Y-AXIS (Top Down)
angle +=2.0;
teapotNode_.rotationAxis = CC3VectorMake(x,y,z);
teapotNode_.rotation = CC3VectorMake(xangle, 0, 0);
director_.running = YES;//Redirector object
if (director_.frameInterval == 2)
{
director_.running = NO;
}
}
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