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Android設備上的Unity2D剛體2D.velocity

[英]Unity2D rigidbody2D.velocity on Android Device

我有一個2D游戲,當設備傾斜時,我需要在x軸上移動玩家的bodybodyD。 我認為下面的代碼是我認為應該起作用的代碼,但事實並非如此。 播放器完全不動。 我在做什么錯,為什么?

Vector3 dir = Vector3.zero;
        dir.x = Input.acceleration.y;
        if (dir.sqrMagnitude > 1)
            dir.Normalize();

        dir *= Time.deltaTime;
        anim.SetFloat("Speed", Mathf.Abs(dir.x));
        rigidbody2D.velocity = new Vector2 (dir.x * tiltSpeed, rigidbody2D.velocity.y);

完整代碼如下

using UnityEngine;
using System.Collections;

public class CharacterControllerScript : MonoBehaviour {

public float maxSpeed = 10f;
bool facingRight = true;
public float tiltSpeed = 10f;

Animator anim;

// Use this for initialization
void Start () {
    anim = GetComponent<Animator>();
}

// Update is called once per frame
void FixedUpdate () {
    // Set animation
    if ((Application.platform != RuntimePlatform.Android) || (Application.platform != RuntimePlatform.IPhonePlayer)){
        float move = Input.GetAxis ("Horizontal");
        anim.SetFloat("Speed", Mathf.Abs(move));
        rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y);
        // Decide what way animation moving
        if (move > 0 && !facingRight)
            Flip ();
        else if (move < 0 && facingRight)
            Flip ();
    }
    else {
        Vector3 dir = Vector3.zero;
        dir.x = Input.acceleration.y;
        if (dir.sqrMagnitude > 1)
            dir.Normalize();

        dir *= Time.deltaTime;
        anim.SetFloat("Speed", Mathf.Abs(dir.x));
        rigidbody2D.velocity = new Vector2 (dir.x * tiltSpeed, rigidbody2D.velocity.y);
        // Decide what way animation moving
        if (move > 0 && !facingRight)
            Flip ();
        else if (move < 0 && facingRight)
            Flip ();
    }
}

void Flip () {
    facingRight = !facingRight;
    Vector3 thescale = transform.localScale;
    thescale.x *= -1;
    transform.localScale = thescale;
}
}

我希望這個答案對您仍然有用,因為您是在幾個月前發布的

我認為您的代碼將始終通過第一個if情況。 你應該更換

(Application.platform != RuntimePlatform.Android) || (Application.platform != RuntimePlatform.IPhonePlayer)

通過

(Application.platform != RuntimePlatform.Android) && (Application.platform != RuntimePlatform.IPhonePlayer)

由於兩者不能同時為真

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