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[英]How to create an extruded geometry using Helix toolkit MeshBuilder in WPF?
[英]Create clickable objects with helix toolkit
我在Helix Toolkit上找到了一個示例,該示例稱為ScatterPlot,與我真正需要的確實很接近。 但是我找不到關於如何向創建的對象(在本例中為球形)添加onclick事件偵聽器的任何信息。 這將球體添加到“游樂場”。
scatterMeshBuilder.AddSphere(Points[i], SphereSize, 4, 4);
基本目標是為每個球體添加onclick事件偵聽器,並且當用戶選擇一種顏色並單擊這些球體之一時,它將變為所選顏色。 可以將onclick偵聽器(或與其等效的東西)添加到球體中。
一年后……也許有人會覺得有用。
對我有用的解決方案是圍繞擴展UIElement3D類,它具有許多可以重寫的標准事件。 例如MouseEnter,MouseClick等。
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
public class InteractivePoint : UIElement3D
{
public InteractivePoint(Point3D center, Material material, double sphereSize = 0.07)
{
MeshBuilder builder = new MeshBuilder();
builder.AddSphere( center, sphereSize , 4, 4 );
GeometryModel3D model = new GeometryModel3D( builder.ToMesh(), material );
Visual3DModel = model;
}
protected override void OnMouseEnter( MouseEventArgs event )
{
base.OnMouseEnter( event );
GeometryModel3D point = Visual3DModel as GeometryModel3D;
point.Material = Materials.Red; //change mat to red on mouse enter
Event.Handled = true;
}
protected override void OnMouseLeave( MouseEventArgs event )
{
base.OnMouseEnter( event );
GeometryModel3D point = Visual3DModel as GeometryModel3D;
point.Material = Materials.Blue; //change mat to blue on mouse leave
Event.Handled = true;
}
}
將它們添加到游樂場
Point3D[,] dataPoints = new Point3D[10,10]; // i will assume this has already been populated.
ContainerUIElement3D container;
Material defaultMaterial = Materaials.Blue;
for (int x = 0;x < 10; x++)
{
for(int y = 0; y < 10; y++)
{
Point3D position = dataPoints [x, y];
InteractivePoint interactivePoint = new InteractivePoint( position, defaultMaterial );
container.Children.Add( interactivePoint );
}
}
最后,將容器作為子項添加到ModelVisual3D對象。
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