[英]Unity: Deactivate GameObject on creation
我在啟動應用程序時正在運行時創建GameObject(帶有紋理的矩形),並希望以后顯示它。 但是,如果我立即將其設置為非活動狀態( myGO.setActive(false)
)或什至仍在創建它時(直接在GameObject o = new GameObject()
),它會顯示一秒鍾,然后再次消失。
我知道我可以在第一次實際需要時創建GameObject,但是我想在顯示加載屏幕的同時進行所有設置。
准備好但在實際顯示之前,可以立即將GameObject設置為非活動狀態嗎?
代碼(簡化版):
private void StartUpMethod() {
GameObject myGO = MakePhoto(vertices);
if(myGO==null) {
ShowError("Error Message");
} else {
myGO.SetActive(false);
}
}
private GameObject MakePhoto(Vector3[] vertices) {
byte[] fileData = File.ReadAllBytes(path);
Texture2D tex = new Texture2D(2,2);
tex.LoadImage(fileData);
GameObject o = new GameObject();
Mesh m = new Mesh();
Material mat = new Material(Shader.Find("Standard")) { mainTexture = tex };
Vector3[] vv = new Vector3[] { new Vector3(0,0,0),new Vector3(length,0,0),new Vector3(length,width,0),new Vector3(0,width,0) };
if(o.GetComponent<MeshFilter>() == null) { o.AddComponent<MeshFilter>(); }
if(o.GetComponent<MeshRenderer>() == null) { o.AddComponent<MeshRenderer>(); }
o.GetComponent<MeshFilter>().mesh = m;
o.GetComponent<MeshRenderer>().material = mat;
m.vertices = vv;
m.uv = new Vector2[] {new Vector2(0,0),new Vector2(0,1),new Vector2(1,1),new Vector2(1,0)};
m.triangles = new int[] { 0,1,2,0,2,3 };
m.RecalculateBounds();
m.RecalculateNormals();
o.transform.Rotate(new Vector3(270,0,0));
o.transform.Rotate(new Vector3(0,0,270));
o.transform.position = new Vector3(x,z,y);
return o;
}
也許也禁用MeshRenderer
,然后重新啟用它?
myGO.GetComponent<MeshRenderer>().enabled = false;
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