簡體   English   中英

Unity:在創建時停用GameObject

[英]Unity: Deactivate GameObject on creation

我在啟動應用程序時正在運行時創建GameObject(帶有紋理的矩形),並希望以后顯示它。 但是,如果我立即將其設置為非活動狀態( myGO.setActive(false) )或什至仍在創建它時(直接在GameObject o = new GameObject() ),它會顯示一秒鍾,然后再次消失。

我知道我可以在第一次實際需要時創建GameObject,但是我想在顯示加載屏幕的同時進行所有設置。

准備好但在實際顯示之前,可以立即將GameObject設置為非活動狀態嗎?

代碼(簡化版):

private void StartUpMethod() {
    GameObject myGO = MakePhoto(vertices);

    if(myGO==null) {
        ShowError("Error Message");
    } else {
        myGO.SetActive(false);
    }
}

private GameObject MakePhoto(Vector3[] vertices) {
    byte[] fileData = File.ReadAllBytes(path);
    Texture2D tex = new Texture2D(2,2);
    tex.LoadImage(fileData);

    GameObject o = new GameObject();
    Mesh m = new Mesh();
    Material mat = new Material(Shader.Find("Standard")) { mainTexture = tex };
    Vector3[] vv = new Vector3[] { new Vector3(0,0,0),new Vector3(length,0,0),new Vector3(length,width,0),new Vector3(0,width,0) };

    if(o.GetComponent<MeshFilter>() == null) { o.AddComponent<MeshFilter>(); }
    if(o.GetComponent<MeshRenderer>() == null) { o.AddComponent<MeshRenderer>(); }
    o.GetComponent<MeshFilter>().mesh = m;
    o.GetComponent<MeshRenderer>().material = mat;

    m.vertices = vv;
    m.uv = new Vector2[] {new Vector2(0,0),new Vector2(0,1),new Vector2(1,1),new Vector2(1,0)};
    m.triangles = new int[] { 0,1,2,0,2,3 };
    m.RecalculateBounds();
    m.RecalculateNormals();
    o.transform.Rotate(new Vector3(270,0,0));
    o.transform.Rotate(new Vector3(0,0,270));
    o.transform.position = new Vector3(x,z,y);

    return o;
}

也許也禁用MeshRenderer ,然后重新啟用它?

myGO.GetComponent<MeshRenderer>().enabled = false;

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM